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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-01-11
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
Filippos Karapetis
2015-01-11
ZVISION: Build the engine by default
Filippos Karapetis
2015-01-10
ZVISION: Add detection for Nemesis CD - German version
RichieSams
2015-01-11
ZVISION: Avoid using floating point math when upscaling subtitle timing
Filippos Karapetis
2015-01-10
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
Filippos Karapetis
2015-01-10
ZVISION: Change screen resolution for the hires DVD videos to 800x600
Filippos Karapetis
2015-01-10
ZVISION: Change wording
Filippos Karapetis
2015-01-10
ZVISION: Remove unused variable
Filippos Karapetis
2015-01-10
ZVISION: Make sure only existing files are dumped
Filippos Karapetis
2015-01-09
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
Filippos Karapetis
2015-01-09
ZVISION: Remove dead code
Filippos Karapetis
2015-01-09
ZVISION: Provide a better description for the double FPS game option
Filippos Karapetis
2015-01-08
VIDEO: Add MPEG-PS demuxer
Matthew Hoops
2015-01-08
ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Check the validity of ZIX files
Filippos Karapetis
2015-01-07
ZVISION: Handle sound patches (.src files) dynamically
Filippos Karapetis
2015-01-07
Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Add detection for the French version of Zork: Nemesis
Filippos Karapetis
2015-01-07
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
Johannes Schickel
2015-01-07
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...
Johannes Schickel
2015-01-07
SWORD25: Remove unused code
RichieSams
2015-01-07
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
Filippos Karapetis
2015-01-07
ZVISION: Fix typo in include
Filippos Karapetis
2015-01-07
ZVISION: Use a common function for loading game animations
Filippos Karapetis
2015-01-07
ZVISION: Move the screen initialization code into a separate function
Filippos Karapetis
2015-01-07
ZVISION: Cleanup
Filippos Karapetis
2015-01-07
ZVISION: Cleanup the ZIX file code
Filippos Karapetis
2015-01-07
ZVISION: Fix incorrect reference to cursor file
Filippos Karapetis
2015-01-07
ZVISION: Error out when a cursor file can't be found
Filippos Karapetis
2015-01-07
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
Filippos Karapetis
2015-01-07
ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI
Filippos Karapetis
2015-01-07
ZVISION: Add a new command, "dumpimage", to dump any game image to BMP
Filippos Karapetis
2015-01-07
SCI: Fix Mac games with a height of 190
Matthew Hoops
2015-01-05
SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.
Kirben
2015-01-04
README: A (huge) update of compatible games
Eugene Sandulenko
2015-01-04
README: Describe DOTT easter egg support. Text by eriktorbjorn.
Eugene Sandulenko
2015-01-04
NEWS: Mention DOTT easter egg support
Eugene Sandulenko
2015-01-04
SWORD25: Commend unused and unportable functions
Eugene Sandulenko
2015-01-04
SWORD25: Hopefully fix compilation errors
Eugene Sandulenko
2015-01-04
COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32
Willem Jan Palenstijn
2015-01-04
COMMON: Swap order of functions to 16, 32, 64
Willem Jan Palenstijn
2015-01-04
COMMON: Fix return type of one READ_BE_UINT64 implementation.
Johannes Schickel
2015-01-04
TEST: Fix another typo in uint64 endian tests.
Johannes Schickel
2015-01-04
COMMON: Fix some syntax issues.
Johannes Schickel
2015-01-04
TEST: Fix uint64 endian related test code.
Johannes Schickel
2015-01-04
COMMON: Add missing readUint64/readSint64 to ReadStreamEndian.
Johannes Schickel
2015-01-04
TEST: Fix C++11 compat warnings.
Johannes Schickel
2015-01-04
SWORD25: Fix warning
Eugene Sandulenko
2015-01-04
COMMON: Put more 64-bit stuff under HAVE_INT64
Eugene Sandulenko
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