Age | Commit message (Collapse) | Author |
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svn-id: r30298
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svn-id: r30296
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sequence player".
svn-id: r30290
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svn-id: r30289
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original game and prevent the music from running out before the next animation begins
svn-id: r30287
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svn-id: r30286
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svn-id: r30285
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svn-id: r30284
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svn-id: r30283
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track->toBeRemoved = true; cleanup in flushTrack()
svn-id: r30282
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svn-id: r30279
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svn-id: r30277
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svn-id: r30275
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across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
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svn-id: r30269
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Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
svn-id: r30268
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the time
svn-id: r30267
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svn-id: r30266
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svn-id: r30265
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svn-id: r30263
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completely to zero
svn-id: r30262
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svn-id: r30260
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walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
svn-id: r30259
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just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
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svn-id: r30257
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svn-id: r30255
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svn-id: r30254
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svn-id: r30252
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unofficially as the in.motion.using.mouse-command.
svn-id: r30251
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alarming rate.
svn-id: r30249
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least not anymore). Removing all the unneeded ones
svn-id: r30248
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svn-id: r30242
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svn-id: r30241
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svn-id: r30240
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svn-id: r30238
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setPalette data
svn-id: r30237
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can't do fades)
svn-id: r30236
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svn-id: r30234
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svn-id: r30233
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svn-id: r30232
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control characters
svn-id: r30231
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svn-id: r30230
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svn-id: r30229
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svn-id: r30228
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svn-id: r30227
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parameters/methods for text positioning
svn-id: r30226
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svn-id: r30225
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svn-id: r30224
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selection screen. Always ask things twice.
svn-id: r30222
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Amiga. The correct font for intro screen has also been selected.
svn-id: r30221
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