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2003-11-13fix compilationMax Horn
svn-id: r11271
2003-11-12fix the skipped initial talk to floda receptionistGregory Montoir
svn-id: r11270
2003-11-12Preliminary support of Simon games on PalmOSChris Apers
svn-id: r11269
2003-11-12Use GUI namespaceChris Apers
svn-id: r11268
2003-11-12fix some bugs :Gregory Montoir
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267
2003-11-12cleanupTorbjörn Andersson
svn-id: r11266
2003-11-12changed getting position of bundle song to msPaweł Kołodziejski
svn-id: r11265
2003-11-11update and added mad lib by defaultPaweł Kołodziejski
svn-id: r11264
2003-11-11Slight refinement to the last patch. There are four different possibilitiesTorbjörn Andersson
for which CD to look for: 0 (both CDs - not used?), 1, 2 and 3 (not used?) svn-id: r11263
2003-11-11Extended the "res" debugger command to print information about where theTorbjörn Andersson
game expects to find the various cluster files. I plan to look into making the game playable from CD, and this should help during the testing. svn-id: r11262
2003-11-11Disambiguate o6_jump execution (is _scriptPointer read before or after ↵Max Horn
fetchScriptWordSigned() (which modifies _scriptPointer) is being called) svn-id: r11261
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
svn-id: r11260
2003-11-11Removed redundant header files.Torbjörn Andersson
svn-id: r11259
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
renamed the Display class Graphics for no better reason than me liking the phrase "sound and graphics" better than "sound and display". svn-id: r11258
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵Max Horn
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257
2003-11-11cleanup (merged the two base set() methods)Max Horn
svn-id: r11256
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-10fix for bug #833537 (Config manager saves "save_slot")Max Horn
svn-id: r11254
2003-11-10get-rid-of-queencomp TODOMax Horn
svn-id: r11253
2003-11-10don't use tabs in READMEMax Horn
svn-id: r11252
2003-11-10deprecated adj. Said of a program or feature that is consideredJoost Peters
obsolescent and in the process of being phased out, usually in favor of a specified replacement. svn-id: r11251
2003-11-10hack for special french characterGregory Montoir
svn-id: r11250
2003-11-10fix some bugs :Gregory Montoir
- bettle not disappearing when caught - wrong Joe position when switching rooms - bellboy dispappearing after spoken to him (partially fixed) svn-id: r11249
2003-11-10Make the fix like the original game instead.David Eriksson
svn-id: r11248
2003-11-10Return mouse cursor and panel after cutaway.David Eriksson
svn-id: r11247
2003-11-10Forgot to commit thisJoost Peters
svn-id: r11246
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10updatePaweł Kołodziejski
svn-id: r11244
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
svn-id: r11243
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
svn-id: r11242
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
etc. to the different opcodes. Until now it has done so by casting the pointer to an int32 (opcode parameters are represented as arrays of int32) and then the opcode function casts it back to whatever pointer it needs. At least in C there is no guarantee that a pointer can be represented as an integer type (though apparently C99 may define such a type), so this has struck me as unsafe ever since I first noticed it. However, since all such pointers appear to point to the memory block owned by the memory manager, we can easily convert them to integers by treating them as offsets into the memory block. So that's what I have done. I hope I caught all the occurences in the opcode functions, or we're going to have some pretty interesting regressions on our hands... svn-id: r11241
2003-11-10Fix warningTorbjörn Andersson
svn-id: r11240
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-10mark zak256 as a depreciated target, zakTowns will be used in future to be ↵Jonathan Gray
more consistent with the other target names. Config magic to automatically set a gameid=zak256 in config files not yet implemented. svn-id: r11238
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
svn-id: r11237
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
svn-id: r11236
2003-11-09comment out all the targets for newer humongous games until they start doing ↵Jonathan Gray
something useful svn-id: r11235
2003-11-09Enable intro againJoost Peters
svn-id: r11234
2003-11-09updateJoost Peters
svn-id: r11233
2003-11-09renamed some opcodes and added sobopcode commentsPaweł Kołodziejski
svn-id: r11232
2003-11-09fix small leakJoost Peters
svn-id: r11231
2003-11-09Added (quick-)Saving/LoadingJoost Peters
svn-id: r11230
2003-11-09forgot to update commentGregory Montoir
svn-id: r11229
2003-11-09fix flipped faye issue in c3a.cutGregory Montoir
svn-id: r11228
2003-11-09enable (some of) the original debug passwordsGregory Montoir
svn-id: r11227
2003-11-09Moved _talkSelected to Logic.David Eriksson
svn-id: r11226
2003-11-09- Fix cutaway bug that made Joe end up in the wrong location when theDavid Eriksson
cutaway was cancelled. - Fix cutaway bugs that made it very bad to cancel the cutaway where Joe looks out from the hotel window. svn-id: r11225
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11223
2003-11-08fix bad animation string at amazon entrance roomGregory Montoir
svn-id: r11222