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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-01-21
FULLPIPE: Implement sceneHandler38_point()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_hammerKick()
Eugene Sandulenko
2014-01-21
WII: Implement changes needed by DevKitPPC R26 and later
AReim1982
2014-01-21
WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.
Einar Johan Trøan Sømåen
2014-01-21
WINTERMUTE: Special-case FMV-handling to not fill the screen with background ...
Einar Johan Trøan Sømåen
2014-01-21
WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from w...
Einar Johan Trøan Sømåen
2014-01-19
FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_drink()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement scene38_setBottleState()
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-19
FULLPIPE: Initial code for scene38
Eugene Sandulenko
2014-01-18
NEVERHOOD: Add a todo in the readme related to engine data
Strangerke
2014-01-18
MORTEVIELLE: Enable engine by default
Strangerke
2014-01-18
CONFIGURE: Disable taskbar integration for Dreamcast.
D G Turner
2014-01-18
FULLPIPE: Silence GCC warnings.
Torbjörn Andersson
2014-01-18
FULLPIPE: Renames in scene37. This completes the scene
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_updateRing()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_setRingsState()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement scene37_updateCursor()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Initial code for scene37
Eugene Sandulenko
2014-01-18
KYRA: Slight formatting fix.
Johannes Schickel
2014-01-18
SCUMM: Fix some GCC warnings.
Johannes Schickel
2014-01-18
KYRA: Make pointers to VQAHeader const
Torbjörn Andersson
2014-01-18
KYRA: Restructure the VQA decoder, as suggested by clone2727
Torbjörn Andersson
2014-01-18
KYRA: Let the VQA decoder draw directly to the backend
Torbjörn Andersson
2014-01-18
KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
Torbjörn Andersson
2014-01-17
VIDEO: Fix a typo in the include guard
Matthew Hoops
2014-01-17
VIDEO: Add MJPEG support
Matthew Hoops
2014-01-17
Merge pull request #417 from digitall/STACK_fixes
Johannes Schickel
2014-01-17
VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose
Matthew Hoops
2014-01-17
NEWS: Fix order of games/engines
Matthew Hoops
2014-01-17
NEWS: Mention HE save changes
Matthew Hoops
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2014-01-17
MORTEVIELLE: Some refactoring in Action
Strangerke
2014-01-17
MORTEVIELLE: rename a variable
Strangerke
2014-01-17
FULLPIPE: Enable scene35
Eugene Sandulenko
2014-01-17
FULLPIPE: Renames in scene35. This completes the scene
Eugene Sandulenko
2014-01-17
FULLPIPE: Implement sceneHandler35_genFlies()
Eugene Sandulenko
2014-01-17
MORTEVIELLE: Remove unused structure and an obsolete comment
Strangerke
2014-01-17
CGE: Further alignment fixes to Bitmap class.
D G Turner
2014-01-16
TONY: Cleanup (don't compare pointer with false).
Johannes Schickel
2014-01-16
KYRA: Slight cleanup.
Johannes Schickel
2014-01-16
AUDIO: Cleanup MT-32 code a bit.
Johannes Schickel
2014-01-16
FULLPIPE: Implement sceneHandler35_startFlow()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35()
Eugene Sandulenko
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