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2008-07-13Removed an exit() call in PreAGIChristopher Page
svn-id: r33049
2008-07-13TOUCHE works with the new GMM implementationChristopher Page
svn-id: r33046
2008-07-13Overlooked something in SWORD1, works nowChristopher Page
svn-id: r33045
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
svn-id: r33044
2008-07-13SWORD1 works with the new GMM implementationChristopher Page
svn-id: r33043
2008-07-13SKY works with the new GMM implementation, also updated gui/newgui.cpp and ↵Christopher Page
prevented pushEvent from pushing more than one EVENT_QUIT into the artificialEventQueue svn-id: r33041
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-07-11SAGA works with new GMM implementationChristopher Page
svn-id: r33000
2008-07-11Queen works with the new GMM implementation, and made a correction to a ↵Christopher Page
change in parallaction svn-id: r32999
2008-07-10One more thing for ParallactionChristopher Page
svn-id: r32998
2008-07-10Parallaction works with the new GMM implementationChristopher Page
svn-id: r32997
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-07-10Changed CINE to RTL when copy protection fails instead of QuitChristopher Page
svn-id: r32985
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-08Updated KYRA to work with the new GMM implementationChristopher Page
svn-id: r32959
2008-07-08Improved GMM implementation by adding unified quit() and quitGame() methods ↵Christopher Page
for all engines. Also implemented a Queue class before and forgot to svn add, common/queue.h is added here. svn-id: r32958
2008-07-08KYRA works with the new GMM implementationChristopher Page
svn-id: r32957
2008-07-08PreAGI works with the new GMM implementationChristopher Page
svn-id: r32956
2008-07-08GOB works with the new GMM implementationChristopher Page
svn-id: r32955
2008-07-07CINE works with the new GMM implementationChristopher Page
svn-id: r32954
2008-07-07Agi works with the new GMM implementationChristopher Page
svn-id: r32953
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ↵Christopher Page
event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow. svn-id: r32952
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ↵Christopher Page
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
svn-id: r32936
2008-07-07SCUMM: syncSoundSettings() now updates kPlainSoundTypeChristopher Page
svn-id: r32935
2008-07-07LURE: Made sure to lock _soundMutex in syncSounds()Christopher Page
svn-id: r32934
2008-07-06QUEEN: Made it possible to quit during the intro cutawaysChristopher Page
svn-id: r32933
2008-07-05Queen sound settings are now configurable through the GMMChristopher Page
svn-id: r32922
2008-07-02Changes to implementation of the GMMChristopher Page
svn-id: r32872
2008-07-01Sound settings for TOUCHE can be configured through the GMMChristopher Page
svn-id: r32864
2008-07-01Sound settings for Saga can be configured from the GMMChristopher Page
svn-id: r32863
2008-06-30Fixed some warningsChristopher Page
svn-id: r32857
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
svn-id: r32855
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
svn-id: r32851
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ↵Christopher Page
the global main menu for most engines svn-id: r32815
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in ↵Christopher Page
DefaultEventManager::pollEvent() svn-id: r32813
2008-06-26flag 611 can be set from the scripts, set _quit when that happens.Gregory Montoir
svn-id: r32796
2008-06-26Touche now uses the new _quit flagChristopher Page
svn-id: r32795
2008-06-26Sword2 now uses the new _quit flagChristopher Page
svn-id: r32794
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
svn-id: r32793
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
svn-id: r32775
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
svn-id: r32774
2008-06-25Parallaction now uses the new _quit flagChristopher Page
svn-id: r32773
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
svn-id: r32771
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-06-20Merged revisions 32727-32728,32730-32733,32737-32738 via svnmerge from Christopher Page
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32740
2008-06-20Reverting changes to codeblocks layouts made in revision 31992Christopher Page
svn-id: r32739
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
svn-id: r32738