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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Centralizing more of the savegame code in GlkEngine
Paul Gilbert
2018-12-08
GLK: SCOTT: Fix memory corruption loading game data
Paul Gilbert
2018-12-08
GLK: Memory leak fixes
Paul Gilbert
2018-12-08
GLK: Freeing of data on exit
Paul Gilbert
2018-12-08
GLK: FROTZ: Remove unused local variable
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix gcc warnings, adding extra method comments
Paul Gilbert
2018-12-08
GLK: Fix gcc compiler warnings
Paul Gilbert
2018-12-08
GLK: SCOTT: Extra returns/exits after glk_exit is called
Paul Gilbert
2018-12-08
GLK: SCOTT: Renaming of all fields to ScummVM convention
Paul Gilbert
2018-12-08
GLK: SCOTT: Change engine to use ScummVM String and Arrays
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix crash clicking screen with mouse without dragging
Paul Gilbert
2018-12-08
GLK: FROTZ: Debug code to generate detection entries for unknown games
Paul Gilbert
2018-12-08
GLK: FROTZ: Added detection entries for more Infocom games
Paul Gilbert
2018-12-08
GLK: FROTZ: Adding detection entries for Infocom games
Paul Gilbert
2018-12-08
GLK: FROTZ: Allow exiting ScumMVM when waiting for a keypress
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix exiting when application is forcefully closed
Paul Gilbert
2018-12-08
GLK: FROTZ: Improve fallback detection of Z-code games
Paul Gilbert
2018-12-08
GLK: FROTZ: Fill out HHGTTG version serial numbers
Paul Gilbert
2018-12-08
GLK: Fix showing unicode input lines
Paul Gilbert
2018-12-08
GLK: FROTZ: Move ostream_* flags from GlkInterface to Processor
Paul Gilbert
2018-12-08
GLK: Fix remaining Gargoyle references identified by digitall
Paul Gilbert
2018-12-08
GLK: Handle starting the engine directly from the command line
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: SCOTT: Centralize the set of game names
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix stack size
Paul Gilbert
2018-12-08
GLK: FROTZ: Hook up processor execution to main runGame method
Paul Gilbert
2018-12-08
GLK: FROTZ: Merge Err class into Processor
Paul Gilbert
2018-12-08
GLK: FROTZ: Implemented Quetzal class for savegames
Paul Gilbert
2018-12-08
GLK: FROTZ: Added OS read line and character methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Add screen message methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Added memory redirect methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Added script/record/transcript/replay methods
Paul Gilbert
2018-12-08
GLK: SCOTT: Fix detecting .dat gamefiles, added Windows game versions detections
Paul Gilbert
2018-12-08
GLK: FROTZ: Added remaining memory methods
Paul Gilbert
2018-12-08
GLK: Fix casting of vardiac retrieval
Paul Gilbert
2018-12-08
GLK: FROTZ: Added storeb & storew into the Mem class
Paul Gilbert
2018-12-08
GLK: FROTZ: Removal of method stubs that are now implemented
Paul Gilbert
2018-12-08
GLK: FROTZ: Added storeb and storew methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Merge Buffer class into Processor
Paul Gilbert
2018-12-08
GLK: FROTZ: Add undo data initialization
Paul Gilbert
2018-12-08
GLK: FROTZ: Added user options initialization from configuration
Paul Gilbert
2018-12-08
GLK: FROTZ: Add GlkInterface initialize method
Paul Gilbert
2018-12-08
GLK: FROTZ: Added bulk of game processor
Paul Gilbert
2018-12-08
GLK: Add Gargoyle engine to credits.pl
Paul Gilbert
2018-12-08
GLK: Implement the removeSaveState method
Paul Gilbert
2018-12-08
GLK: FROTZ: Move Header to be an ancestor class to Mem
Paul Gilbert
2018-12-08
GLK: FROTZ: Add parsing if game file is a Blorb container
Paul Gilbert
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