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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-06-22
enable rtti for dynamic_cast
Paweł Kołodziejski
2003-06-22
fixed warning
Paweł Kołodziejski
2003-06-22
fix compile when vorbis is enabled, loomcd is now broken with vorbis after re...
Jonathan Gray
2003-06-22
renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...
Max Horn
2003-06-22
remove the realDestroy methods and instead use destructors; renamed insertAt ...
Max Horn
2003-06-22
fix regression I just introduced (voices in smush movies were cut off way too...
Max Horn
2003-06-21
lots of mixer cleanup / refactoring / reengineering
Max Horn
2003-06-21
undo this change again - proper fix would be to correct the MP3 playback code
Max Horn
2003-06-21
modified & cleaned up the playStream/append code a bit; but this API really c...
Max Horn
2003-06-21
get rid of 11025 Hz special case (I hope this is correct; only case I know of...
Max Horn
2003-06-21
got rid of member var 'first'
Max Horn
2003-06-21
cleanup
Max Horn
2003-06-21
finally implemented this TODO: using class File instead of fopen
Max Horn
2003-06-21
make File constructor virtual to allow subclassing; made seek default to SEEK...
Max Horn
2003-06-21
reduce code duplication a bit
Max Horn
2003-06-21
TODO: improved smush sound quality whenever 11khz sound is used
Max Horn
2003-06-21
cleanup
Max Horn
2003-06-21
make gcc happy
Jonathan Gray
2003-06-21
delete _sound when SimonState is destroyed; fix leak & enian bug in playSting...
Max Horn
2003-06-21
some more memory inits; cleanup
Max Horn
2003-06-21
fix some memory leaks
Max Horn
2003-06-21
init some member vars previously not inited
Max Horn
2003-06-21
fix (?) for an invalid read report in valgrin
Max Horn
2003-06-21
Fixed bug #758167. Cleanup.
Torbjörn Andersson
2003-06-21
support F-keys in V2 games
Max Horn
2003-06-21
turn error in o2_saveLoadGame into warning
Max Horn
2003-06-20
typo
Max Horn
2003-06-20
reuse file, remove file2 usage
Max Horn
2003-06-20
init _base to 0
Max Horn
2003-06-20
seems monkeyega & monkeyvga have byte values for the object name offset, too
Max Horn
2003-06-20
uhm - dunno how that slipped in =)
Max Horn
2003-06-20
some changes for the 320x256 code - the new code *might* work (can't test sin...
Max Horn
2003-06-20
fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...
Max Horn
2003-06-20
oops
Max Horn
2003-06-20
cleanup
Max Horn
2003-06-19
again fix for v1 costume header
Paweł Kołodziejski
2003-06-19
instead of casting to byte, rather allow offsets > 255
Max Horn
2003-06-19
the _bompBitsTable really tells the number of 1 bits in a given byte
Max Horn
2003-06-19
converted scale table to hex (looks a bit nicer and makes it easier to see th...
Max Horn
2003-06-19
fixed non-bilinear mode (no black line in that anymore; fixing the bilinear c...
Max Horn
2003-06-19
some fixes for the GL backend - but there are still many things broken, e.g. ...
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
fixed costume header for v1
Paweł Kołodziejski
2003-06-19
cleanup
Max Horn
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-19
fix for len variable in v1 costume codec
Paweł Kołodziejski
2003-06-19
fixed warning (but the code is definitely incorrect ;-)
Max Horn
2003-06-19
re-applying my changes (chrilith undid them by accident)
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
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