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2016-03-30GUI: Enhanced StaticTextWidget with font styleEugene Sandulenko
2016-03-30UPDATES: Plug updates dialog in.Eugene Sandulenko
Launched when ScummVM is run first time with updates feature.
2016-03-29GUI: Added initial implementation for Updates opt-in wizardEugene Sandulenko
2016-03-29GUI: Store secelcted update frequency in configEugene Sandulenko
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2016-03-29Merge pull request #729 from tobiatesan/mark_oggJohannes Schickel
JANITORIAL: Mark audio/decoders/vorbis as: used in Wintermute
2016-03-29ADL: Fix warningsEugene Sandulenko
2016-03-28NEWS/DE: Mention SWORD25 save time fixLothar Serra Mari
2016-03-28NEWS: Mention bs2.5 fixEugene Sandulenko
2016-03-28COMMON: Use better reallocation strategy in MemoryWriteStreamDynamic.Eugene Sandulenko
Fixes bug #6983: "SWORD25: long saving time"
2016-03-28SAGA: Move IHNM color fix game features to proper spot.Eugene Sandulenko
2016-03-28I18N: Regenerate translations.datEugene Sandulenko
2016-03-28I18N: Update Russian translationEugene Sandulenko
2016-03-28I18N: Update Ukrainian translationEugene Sandulenko
2016-03-28COMPOSER: Fix md5s for newly added German gamesEugene Sandulenko
2016-03-28I18N: Update German language fileLothar Serra Mari
This commit updates the German translation to the latest codebase. It also fixes bug #7095.
2016-03-28I18N: Update translations template from source codeThierry Crozat
2016-03-28JANITORIAL: Mark audio/decoders/vorbis as: used in WintermuteTobia Tesan
2016-03-28COMPOSER: Added German versions of darby & gregory. Bug #6825Eugene Sandulenko
2016-03-28COMPOSER: Fix detection entryEugene Sandulenko
2016-03-28COMPOSER: Added detection for Hebrew darby. Bug #6878Eugene Sandulenko
2016-03-28QUEEN: Added some md5s. Bug #6946Eugene Sandulenko
2016-03-28SCUMM: Sync md5 tableEugene Sandulenko
2016-03-28SCUMM: Added detection for Spanish Amiga MMv2. Bug #6982Eugene Sandulenko
2016-03-28JANITORIAL: Whitespace fixEugene Sandulenko
2016-03-28NEWS/DE: Mention Sparkle updater supportLothar Serra Mari
2016-03-28MOHAWK: Play the gears sound when resetting the Myst clock puzzleBastien Bouclet
Fixes #7093.
2016-03-28GOB: Fix Fascination entry, it is DOS, not Amiga versionEugene Sandulenko
2016-03-28SAGA: Explicitely mark versions which require color shifting in interface. ↵Eugene Sandulenko
Fixes bug #7092
2016-03-28NEWS: Mention Sparkle autoupdater in 1.8.1Eugene Sandulenko
2016-03-28NEWS: Move Mac OS X taskbar improvements to 1.8.1Eugene Sandulenko
2016-03-28NEWS/DE: Move Mac OS X taskbar improvements to 1.8.1Eugene Sandulenko
2016-03-27JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-03-27I18N: Fix wording in Ukrainian localizationEugene Sandulenko
2016-03-27I18N: Fix wording in Russian localizationEugene Sandulenko
2016-03-27BUILD: Add target for uploading Sparkle appcastEugene Sandulenko
2016-03-27UPDATES: Update Sparkle Appcast URL in the bundle plistEugene Sandulenko
2016-03-27UPDATES: Rename Sparkle appcast to common nameEugene Sandulenko
2016-03-27UPDATES: Update Sparkle appcast with 1.8.0.Eugene Sandulenko
It will not work, of course since we were not distributing files with our public key yet.
2016-03-27UPDATES: Added our public Sparkle keyEugene Sandulenko
2016-03-27GUI: Improve handling of button presses while moving the cursorOri Avtalion
Keep track of where a mouse press started when deciding how mouse-over and mouse-up should behave. This handles the following situations: 1) If a mouse press starts outside a button (e.g. the UI background), mouse-up inside the button has no effect. Previously, it triggered a button click. 2) If a mouse press starts inside a button, the cursor moves outside of its region, then back inside, the button will show as pressed. Previously, it showed as highlighted instead of pressed.
2016-03-27SAGA: Fix dialog text positions in non-English version (#7064)Torbjörn Andersson
This fix applies to drawPanelText(), where we used to hard-code the text positions. Now we define the dimensions of the area where the text is drawn (like we do for button texts) and calculate the position based on the dimensions of the text string. The drawPanelText() function is used for the Save, Quit, Protect and Option dialogs, but for everything except the Option dialog it already centered the text to the dialog. I decided to use this centering mechanism for the title of the ITE Option dialog, even though that changes the X coordinate by one pixel. Other than that, it only affects the following texts: ITE: Show Dialog / Reading Speed, Music and Sound IHNM: Reading Speed, Music, Sound, Voices I have verified that this looks at least ok for the English and German versions of ITE, and the English, German, French and Spanish versions of IHNM, so I'm reasonably confident that this change is ok.
2016-03-27MOHAWK: Promote Myst from UNSTABLE to TESTINGBastien Bouclet
2016-03-27GRAPHICS: Allow saving thumbnails of 32 bits screensBastien Bouclet
Fixes saving in Myst ME when using the OpenGL output
2016-03-27GOB: Added another French Playttons2. Bug #7052Eugene Sandulenko
2016-03-27GOB: Added Spanish Fascination detection entry. Bug #7069Eugene Sandulenko
2016-03-27DREAMWEB: Add bug reference to Czech detection entryEugene Sandulenko
2016-03-27DREAMWEB: Added detection for Czech version. Bug #7078Eugene Sandulenko
2016-03-27BUILD: Fix creating OS X application bundle when Sparkle is enabledThierry Crozat
2016-03-27SAGA: Added German fan-translated IHNM detection. Bug #7091Eugene Sandulenko