aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
svn-id: r29480
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵Filippos Karapetis
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477
2007-11-11Cleanup.Johannes Schickel
svn-id: r29476
2007-11-11Fixed memory leaking of TabWidget. (thanks to jvprat for pointing out)Johannes Schickel
svn-id: r29475
2007-11-11Committed patch #1829748 "Fix for memory leaks in File::exists".Johannes Schickel
svn-id: r29474
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473
2007-11-10Fix relocation of objects relationsVincent Hamm
svn-id: r29472
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29470
2007-11-10Fix boggus object stateVincent Hamm
svn-id: r29469
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29468
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-10- added some code to runLoop (currently commented out)Johannes Schickel
- little fix in handleInputUnkSub svn-id: r29466
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵Filippos Karapetis
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461
2007-11-09Implemented idle script handling.Johannes Schickel
svn-id: r29460
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
svn-id: r29459
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
svn-id: r29457
2007-11-08Updated the MSVC8 SAGA project file for the last commitFilippos Karapetis
svn-id: r29456
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
svn-id: r29454
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-08Reordered construction of game instance so that the sounds played in the ↵Paul Gilbert
introduction can properly check the sound flag status svn-id: r29452
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-11-08Bugfix for correct use of article prefixes on character names embedded in ↵Paul Gilbert
talk messages svn-id: r29450
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until ↵Paul Gilbert
he's received instructions svn-id: r29449
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
svn-id: r29447
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
svn-id: r29446
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert
svn-id: r29444
2007-11-06Muting the compiler :PSven Hesse
svn-id: r29443
2007-11-06- little bit more cleanupJohannes Schickel
- added fixme about Surface::move svn-id: r29442
2007-11-06Cleanup.Johannes Schickel
svn-id: r29441
2007-11-06Removed unnecessary extern.Johannes Schickel
svn-id: r29440
2007-11-06Fixed regression: loading from the start screens was messing up game flags.Nicola Mettifogo
svn-id: r29439
2007-11-06Patch #1826459: Make: reconfigure on configure change (saving environment)Max Horn
svn-id: r29435
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-11-06Patch #1825132: SAVEFILEMAN: renameSavefile implementationMax Horn
svn-id: r29433
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
svn-id: r29427
2007-11-05WinCE Makefile: make deploy was copying plugins to the wrong directory.Robin Watts
svn-id: r29426
2007-11-05Muting the compiler :PSven Hesse
svn-id: r29425
2007-11-05made CmdText a virtual class, so that language tweaks can be handled in ↵Gregory Montoir
subclasses. svn-id: r29424
2007-11-05Fix some 256color version issuesVincent Hamm
svn-id: r29423
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-05Sort the language ID bytes of the JAS Version String alphabetically, like ↵Filippos Karapetis
they are in the queen page of the ScummVM wiki svn-id: r29421
2007-11-05Don't show a space after the "give" command in the Greek fan translated ↵Filippos Karapetis
version of FOTAQ svn-id: r29420
2007-11-05Updated the check for the language byte of the JAS Version String to be 'g' ↵Filippos Karapetis
for the Greek fan translation and 'R' for the Russian fan translation (according to the Queen engine page in the ScummVM wiki) svn-id: r29419
2007-11-05Fix warningFilippos Karapetis
svn-id: r29418