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2014-05-17FULLPIPE: Started implementation of movGraphCallback()Eugene Sandulenko
2014-05-17Merge pull request #462 from digitall/debugConsoleChangeLevelJohannes Schickel
Add command to change debug level to the Debugger base class.
2014-05-16FULLPIPE: Implement MovGraph::method44()Eugene Sandulenko
2014-05-15FULLPIPE: Implement MovGraph::doWalkTo()Eugene Sandulenko
2014-05-15AGOS: Disable image_dump debug command.D G Turner
2014-05-15GUI: Add usage for "debuglevel" command output in Debugger base class.D G Turner
2014-05-14FULLPIPE: Pushed noisy debug message deeperEugene Sandulenko
2014-05-14FULLPIPE: Added more debug outputEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in global_messageHandler3() which prevented mouse handlingEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in Scene::getPictureObjectById()Eugene Sandulenko
2014-05-14FULLPIPE: Fix indentEugene Sandulenko
2014-05-14FULLPIPE: Fix mistypo in FullpipeEngine::stopAllSounds() which lead to crashEugene Sandulenko
2014-05-14FULLPIPE: Fix crash in Movement destructorEugene Sandulenko
2014-05-13GUI: Clarify "debuglevel" command output in Debugger base class.D G Turner
This should make it clear that -1 is used for disable.
2014-05-13SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".D G Turner
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level.
2014-05-13FULLPIPE: Fixes to MovGraph::doWalkTo()Eugene Sandulenko
2014-05-12FULLPIPE: More work on MovGraph::doWalkTo()Eugene Sandulenko
2014-05-12GUI: Minor further fixes to "debuglevel" command in Debugger base class.D G Turner
2014-05-12AGOS: Add image dumping to file enable by debugflag.D G Turner
This previously required a code change and recompile to enable. It can now be enabled or disabled at runtime using the "image_dump" debug flag.
2014-05-11AGOS: Switch VGA script debug output to debug flag, rather than level 5.D G Turner
This is now set by --debugflags=vga_script rather than -d 5, though it will still require a debug level greater than 0.
2014-05-11AGOS: Change "script" debugflag to "subroutine" as more accurate.D G Turner
This flag is used to enable dumping of subroutine scripts at start.
2014-05-11AGOS: Switch script debugging to debug flag, rather than level 4.D G Turner
This is now set by --debugflags=script rather than -d 4, though it will still require a debug level greater than 0.
2014-05-11AGOS: Remove leftover unused _debugMode variable.D G Turner
2014-05-11AGOS: Switch VGA opcode debugging to debug flag, rather than level 3.D G Turner
This is now set by --debugflags=vga_opcode rather than -d 3, though it will still require a debug level greater than 0.
2014-05-11AGOS: Switch opcode debugging to a debug flag, rather than level 2 hack.D G Turner
This is now set by --debugflags=opcode rather than -d 2, though it will still require a debug level greater than 0.
2014-05-11FULLPIPE: Further work on MovGraph::doWalkTo()Eugene Sandulenko
2014-05-10FULLPIPE: Silence GCC warningsTorbjörn Andersson
2014-05-10PARALLACTION: Remove leftover "debugLevel" command prototype.D G Turner
2014-05-10AGOS: Remove redundant "level" command from debugger.D G Turner
The base class "debuglevel" command now provides the same functionality.
2014-05-10GUI: Add "debuglevel" command to Debugger base class.D G Turner
This allows the debug level to be changed at runtime from the debug console.
2014-05-10FULLPIPE: More work on MovGraph::doWalkTo()Eugene Sandulenko
2014-05-10FULLPIPE: Started MovGraph::doWalkTo() implementationEugene Sandulenko
2014-05-09FULLPIPE: Implement MovGraph::calcChunk()Eugene Sandulenko
2014-05-08FULLPIPE: Started implementing MovGraph::calcChunk()Eugene Sandulenko
2014-05-07FULLPIPE: Implement MovGraph::getBboxes()Eugene Sandulenko
2014-05-06SYMBIAN: Updated Symbian support, help textanotherguest
2014-05-06FULLPIPE: Implement MovGraph::shuffleTree()Eugene Sandulenko
2014-05-05NEVERHOOD: Fix memory leak from static data loading.D G Turner
This is occurring due to duplicate entry ids, which should probably not be present.
2014-05-05FULLPIPE: Complete MovGraph::findClosestLink() implementationEugene Sandulenko
2014-05-05NEVERHOOD: Fix memory leak in BaseSurfaceTorbjörn Andersson
I hope this will help the memory leak reported as part of bug #6513 but my computer isn't quite up to the task of doing any extensive Valgrind testing.
2014-05-05FULLPIPE: Started MovGraph::findClosestLink() implementationEugene Sandulenko
2014-05-04NEVERHOOD: Fixed off-by-one error in getTextIndex3()Torbjörn Andersson
This is the same fix that was applied to getKloggsTextIndex() some time ago. It restores a missing Willie nonsense letter. While I haven't actually verified for myself that this letter appears in the original game, it is referenced in Wikipedia's article about Absalom.
2014-05-04NEVERHOOD: Fixed one of the issues in #6513Torbjörn Andersson
The getKloggsTextIndex() function would return 40 twice in a row when wrapping around. This caused one of Willie's nonsense letters to appear instead, since they're supposed to trigger when getTextIndex1() returns the same result more than once. The same bug also appeared (and has been fixed) in getTextIndex3(), but there it just caused the same nonsense letter to appear twice.
2014-05-04MOHAWK: Add missing commaMatthew Hoops
2014-05-04ZVISION: Small cleanup.Johannes Schickel
2014-05-04ZVISION: Fix out of bounds access.Johannes Schickel
2014-05-04FULLPIPE: Implement MovGraph2::freeItems()Eugene Sandulenko
2014-05-04FULLPIPE: Implement MovGraph::freeItems()Eugene Sandulenko
2014-05-04FULLPIPE: Implement MovGraph::genMovArr()Eugene Sandulenko
2014-05-03MOHAWK: Use original stack ID mapping for RivenMatthew Hoops