Age | Commit message (Collapse) | Author |
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It's now possible to start a chapter in Phantasmagoria 1
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This properly addresses the odd screen width (630) in Phantasmagoria 1
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0x50c5 is invalid, replaced with valid 0x505c.
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Also, add an example room where kRemapToGray is called
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This needs to be performed because the screen palette might not change
after the call. Fixes the display of the bat in the character selection
screen in the full version of QFG4
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Fixes the torch in the full version of QFG4
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More transparency/color mapping effects are now working (e.g. the
flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter
in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)
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* I did not mean to commit any of the GPH backend with the OP stuff. Cleanup of this backend will follow later.
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* Also remove some old cruft in the form of commented code.
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* Fixes a bug that can occur on load.
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Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by
implementing one of the transparency effects used mainly in SCI32.
Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for
his great help on the dissassembly
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This typo caused an incorrect string output when Mark examines the car
trunk when it is empty.
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This was a typo in the string offset.
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