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2006-10-05DS CPU scaling prototype, in 16 bit mode (for menu), not plugged(switch ↵Bertrand Augereau
cpuScaler to test) svn-id: r24129
2006-10-05Path fixup in the zipreader (necessary with my adapter/zip/build combination?)Bertrand Augereau
svn-id: r24128
2006-10-05Silenced warning of msvc8.Johannes Schickel
svn-id: r24127
2006-10-05Updated msvc8 project files.Johannes Schickel
svn-id: r24126
2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-05Fix startup of Elvira 1Travis Howell
svn-id: r24124
2006-10-05Fix opening credits of Elvira 2Travis Howell
svn-id: r24123
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-05Add more code and stubs for WWTravis Howell
svn-id: r24121
2006-10-05Add Amiga versions of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24120
2006-10-05Elvira 1 require more table memory for nowTravis Howell
svn-id: r24119
2006-10-05Reduce memory required by each game, and add safety checksTravis Howell
svn-id: r24118
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-10-04WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)Max Horn
svn-id: r24116
2006-10-04o2_animateActor is essentially identical to o5_animateActor -- removed in ↵Max Horn
favor of the latter svn-id: r24115
2006-10-04typoMax Horn
svn-id: r24114
2006-10-04Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name)Max Horn
svn-id: r24113
2006-10-04Fix dumping of complete video script outputTravis Howell
svn-id: r24112
2006-10-04Correct frame rate in earlier gamesTravis Howell
svn-id: r24111
2006-10-04Fix palette regressionTravis Howell
svn-id: r24110
2006-10-04Add French version of Elvira 2Travis Howell
svn-id: r24109
2006-10-04Correct number of variables in Elvira 1/2Travis Howell
svn-id: r24108
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
svn-id: r24106
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Fix sound effects regression in simon1dos and remove excess game idsTravis Howell
svn-id: r24100
2006-10-03CleanupTravis Howell
svn-id: r24099
2006-10-03Fix bugs in VGA resource manager and cleanupTravis Howell
svn-id: r24097
2006-10-03Add Dutch versions of freddi4 and freddicove for MacintoshTravis Howell
svn-id: r24095
2006-10-03typoMax Horn
svn-id: r24093
2006-10-03Remove blocks/tiles related code for PP, which was only required by ↵Travis Howell
unreleased game svn-id: r24092
2006-10-03Add changes and enable music for Elvira1Travis Howell
svn-id: r24091
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
svn-id: r24090
2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
testing with subtitles enabled... :-) svn-id: r24089
2006-10-02The name isn't stored in saved games for PPTravis Howell
svn-id: r24088
2006-10-02Doxygen compliance fixMax Horn
svn-id: r24087
2006-10-02Add basic single slot load/save support for dimp/swampy for nowTravis Howell
svn-id: r24086
2006-10-02Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click ↵Max Horn
'Add...' button to use at your own risk) svn-id: r24085
2006-10-02Improved the BASS detector a bitMax Horn
svn-id: r24084
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-10-02Fix mistake in startAnOverlayAnim()Travis Howell
svn-id: r24082
2006-10-02Fix crashes in swampy when moving blocksTravis Howell
svn-id: r24081
2006-10-02Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested byTorbjörn Andersson
Fingolfin. svn-id: r24080
2006-10-02Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ↵Max Horn
have need for it again) svn-id: r24079
2006-10-02NDS : Naive C++ scanline 320*16 -> 256*16 rescaler codeBertrand Augereau
svn-id: r24074
2006-10-02Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.Torbjörn Andersson
svn-id: r24073
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
svn-id: r24072
2006-10-02Added a save/restore game dialog classPaul Gilbert
svn-id: r24071
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070