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2011-05-03VIDEO: Cleanup mixed array / type declarationMax Horn
2011-05-03DS: Remove references to DEVKITARMMax Horn
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03BACKENDS: Avoid #including .cpp filesMax Horn
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions.
2011-05-03TSAGE: Bugfix for palette fader crash in Scene #9990Paul Gilbert
2011-05-03BACKENDS: Change printf -> debug in vkeybd codeMax Horn
2011-05-03WII: Fix various forbidden symbol clashesMax Horn
2011-05-03TSAGE: Add missing calls to inherited method in various class ↵Paul Gilbert
synchronisation methods
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-05-03PSP: Fix various forbidden symbol clashesMax Horn
2011-05-03DC: Fix various forbidden symbol clashesMax Horn
2011-05-03COMMON: Don't declare a fake printfMax Horn
2011-05-03PSP: Add FIXME to portdefs.hMax Horn
2011-05-03BACKENDS: Allow various files to use stuff from time.hMax Horn
2011-05-03TSAGE: Fix the last action of the game. The ending animation is still ↵strangerke
screwed due to palette issues
2011-05-02DISTS: Update NSIS script version to 1.4.0gitLittleboy
2011-05-03TSAGE: Fix freeze in scene 4250strangerke
2011-05-03TSAGE: Fix a crash and a freeze in scene 4250.strangerke
2011-05-03TSAGE: Fix two blocking bugs in scene 4301strangerke
2011-05-03TSAGE: some little cosmetic modificationsstrangerke
2011-05-02Merge remote-tracking branch 'upstream/master' into nsisLittleboy
Conflicts: devtools/create_project/scripts/postbuild.cmd devtools/create_project/visualstudio.cpp ports.mk
2011-05-02I18N: Update translations data fileThierry Crozat
2011-05-02I18N: Update Swedish translation from patch #3296202Thierry Crozat
2011-05-02I18N: Update Polish translation from patch #3296137Thierry Crozat
2011-05-02I18N: Update French translationThierry Crozat
2011-05-02TSAGE: Fix a couple of glitches in scene 9100strangerke
2011-05-02NEWS: Fix whitespacedhewg
2011-05-02README: Mention GameCube as supported platformdhewg
2011-05-02ANDROID: Style fixdhewg
2011-05-02MOHAWK: Add detection for the seussabc Mac demoMatthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-02SWORD25: Fix compilation, caused by zlib.h including unistd.hJohannes Schickel
2011-05-02COMMON: Fix compilation when zlib support is enabled.Johannes Schickel
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02AUDIO: Rename clock() -> updateClock() in SID emulatorMax Horn
2011-05-02PSP: fixed cursor disappearance bug in 16-bit gamesBluddy
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-02TSAGE: Stop shadowing local variablesMax Horn
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-05-02GRAPHICS: Turn printf into warningMax Horn
2011-05-02GUI: Inform use about ignored games when mass addingMax Horn
2011-05-02TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really ↵strangerke
playable until scene group 10
2011-05-01I18N: Update translations data file.Thierry Crozat
2011-05-01I18N: Update Polish translation (from patch #3295481)Thierry Crozat
2011-05-02TSAGE: Fix slipping characters in scene 7300strangerke
2011-05-02NEWS: Mention new WebOS port.Klaus Reimer
2011-05-02README: Added WebOS to list of supported platforms.Klaus Reimer
2011-05-01WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. ↵Klaus Reimer
Just "make package".
2011-05-01WEBOS: Removed special paths from default configuration.Klaus Reimer
2011-05-01WEBOS: No longer creating paths which are not used anymore.Klaus Reimer
2011-05-01WEBOS: Added a default prefix and enforcing docdir, datadir and plugin ↵Klaus Reimer
directory.
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops