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2008-08-02Removed debug code I forgot a long time ago ;)Nicola Mettifogo
svn-id: r33510
2008-08-02* Added a preprocessor to deal with the crappy location scripts in BRA.Nicola Mettifogo
* Added some comments on how the parser and related code should be changed to make things smoother. svn-id: r33509
2008-08-01Moved Ludde & yaz0r to a new credits section, retired project leadersMax Horn
svn-id: r33496
2008-08-01Print a warning if unsupported XMIDI controllers are usedMax Horn
svn-id: r33495
2008-08-01Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, ↵Filippos Karapetis
not ITE (in ITE, the 4 sprite lists are actually one) svn-id: r33492
2008-08-01Added load confirmation dialog for IHNM, like in the original.Filippos Karapetis
Fixes bug #1971699 - "IHNM: No Load Game Confirmation" svn-id: r33490
2008-07-31Enabled the correct features for standard buildsLars Persson
svn-id: r33478
2008-07-31* Removed references to the current _backgroundInfo from parser code.Nicola Mettifogo
* Re-enabled masks (in BRA DOS). svn-id: r33474
2008-07-31Disabled masks in BRA Amiga, because the decoding is not known yet.Nicola Mettifogo
svn-id: r33473
2008-07-31Applied my patch #2030058 ("Workaround for incorrectly compressed FotAQ"), andTorbjörn Andersson
made a mention in NEWS that speech is played correctly now. Of course, we should still provide a correctly compressed version at some point. svn-id: r33471
2008-07-31- Added Common::mem_fun_ref for object references instead of pointers.Johannes Schickel
- Added simple tests for a little bit functionallity from common/func.h svn-id: r33470
2008-07-31Made changing of background more flexible, in that the engine can now ↵Nicola Mettifogo
configure its BackgroundInfo before passing it to Gfx. svn-id: r33469
2008-07-31Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all ↵Nicola Mettifogo
z-buffering. svn-id: r33468
2008-07-31Set correct font for dialogues in BRA Amiga.Nicola Mettifogo
svn-id: r33467
2008-07-31Update MSVC project files for Kyra Lands of Lore additions.Kari Salminen
svn-id: r33466
2008-07-31Removed debugging leftover.Johannes Schickel
svn-id: r33464
2008-07-31Committed slightly modified patch #2029395 "KYRA: Lands of Lore Intro + ↵Johannes Schickel
Character selection". svn-id: r33463
2008-07-30This time properly reverted my accidental commits of the osystem&configman ↵Max Horn
patch (I didn't mean to commit it in the first place, still waiting for any replies to my corresponding scummvm-devel mail). Sorry for messing up so badly svn-id: r33459
2008-07-30Fixed Win32 build, after Fingolfin's commits (probably because of the revert ↵Nicola Mettifogo
in revision 33456). svn-id: r33458
2008-07-30Simplify/optimize/cleanup detectGameFilebased furtherMax Horn
svn-id: r33457
2008-07-30Revert my accidental commit of the OSystem changes (oops)Max Horn
svn-id: r33456
2008-07-30Simplified advanced detector file sys scanning codeMax Horn
svn-id: r33455
2008-07-30Advanced detector: split out part of detectGame into a new function ↵Max Horn
detectGameFilebased; some cleanup svn-id: r33453
2008-07-30Reordered initialization order to kill a ton of warnings.Nicola Mettifogo
svn-id: r33452
2008-07-30Debug printing a couple more relevant variables in addAni.Kari Salminen
svn-id: r33446
2008-07-30Added some debug aids related to addAni and the processSeqList crashing.Kari Salminen
svn-id: r33444
2008-07-30Make sure that save game descriptions are 0-terminatedFilippos Karapetis
svn-id: r33438
2008-07-30* Unified implementation of flow control opcodes in NS and BRANicola Mettifogo
* Simplified script execution loop and context svn-id: r33437
2008-07-30Changed BufferedReadStream to not permanently decrease its buffer size at ↵Max Horn
the end of a stream (this would fail when using BufferedSeekableReadStream and then seeking back from the end); this also fixes a bug which let you seek back beyond the start of a stream (not that we currently support that in other streams) svn-id: r33436
2008-07-30Reordered initialization lists to silence warning.Nicola Mettifogo
svn-id: r33432
2008-07-29- FormattingJohannes Schickel
- Improved Functor#Mem::isValid implementations. svn-id: r33427
2008-07-29Little fix for documentation.Johannes Schickel
svn-id: r33426
2008-07-29Documentation for func.h.Johannes Schickel
svn-id: r33425
2008-07-29Added two new classes, BufferedReadStream & BufferedSeekableReadStream, as ↵Max Horn
proposed on scummvm-devel svn-id: r33419
2008-07-29Added documentation for the functions in algorithm.h.Johannes Schickel
svn-id: r33416
2008-07-29Mass detector: sort all newly detected games by target name before adding ↵Max Horn
them to the config manager svn-id: r33415
2008-07-29Added convenience accessor method GameDescriptor::preferredtargetMax Horn
svn-id: r33414
2008-07-29CONFIGMAN: Store domains in the order they were addedMax Horn
svn-id: r33413
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-29Make sure processSeqList and purgeSeqList are only called in the main loop ↵Kari Salminen
when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it. svn-id: r33410
2008-07-29Added purgeSeqList function (Used in mainloop now). Let's see if this helps ↵Kari Salminen
any... Renamed functions: * addScriptToList0 -> addScriptToGlobalScripts * executeList0 -> executeGlobalScripts * executeList1 -> executeObjectScripts * purgeList1 -> purgeObjectScripts (Also added a clarifying TODO to this function) * purgeList0 -> purgeGlobalScripts (Also added a clarifying TODO to this function) svn-id: r33409
2008-07-29* Implemented pause/resume of command executionNicola Mettifogo
* Implemented command opcode MOVE (not the script instruction). svn-id: r33408
2008-07-29Added a debug message to loadTempSaveOS's to check whether we loaded the ↵Kari Salminen
whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine. svn-id: r33407
2008-07-29* Added flexible verb configuration for both NS and BRA.Nicola Mettifogo
* Objects can now be really opened and closed in BRA. svn-id: r33405
2008-07-29Rearranged parts of the Operation Stealth savegame loading routine.Kari Salminen
- Emulating the Future Wars savegame loading routine and hoping for the best. - Fixes an array out of bounds access when loading the global scripts. Now the loading crashes in the mainloop in processSeqList! But at least we got a bit farther this time. More fixing to come... svn-id: r33404
2008-07-29Added dialogue text rendering for BRA.Nicola Mettifogo
svn-id: r33402
2008-07-29Formatting.Johannes Schickel
svn-id: r33401
2008-07-29Added a reset method to SharedPtr, which allows NULLifying it.Johannes Schickel
svn-id: r33400
2008-07-29Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk.Travis Howell
svn-id: r33394
2008-07-29Add check common directories, in loadScenery() for Amiga version of BRA.Travis Howell
svn-id: r33393