Age | Commit message (Expand) | Author |
2015-01-24 | XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes | Paul Gilbert |
2015-01-23 | XEEN: Implemented If script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement cmdJumpRnd script opcode | Paul Gilbert |
2015-01-23 | XEEN: Implement script opcodes for cmdCallEvent and cmdReturn | Paul Gilbert |
2015-01-23 | XEEN: Implement further script opcodes | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented dialogs for Who Will and YesNo | Paul Gilbert |
2015-01-22 | XEEN: Implemented animate3d | Paul Gilbert |
2015-01-22 | XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap | Paul Gilbert |
2015-01-21 | XEEN: Fix strings used by newly added script commands | Paul Gilbert |
2015-01-21 | XEEN: Implemented the first few script commands | Paul Gilbert |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert |
2015-01-20 | XEEN: Fix settig stepped on tiles | Paul Gilbert |
2015-01-20 | XEEN: Convert map _skySprites into a 2 element array | Paul Gilbert |
2015-01-20 | XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it | Paul Gilbert |
2015-01-20 | XEEN: Implemented getNewMaze | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-20 | XEEN: Implemented handleLight | Paul Gilbert |
2015-01-19 | XEEN: More minimap fixes | Paul Gilbert |
2015-01-19 | XEEN: Some minimap drawing fixes | Paul Gilbert |
2015-01-19 | XEEN: Further work on sprite scaling | Paul Gilbert |
2015-01-19 | XEEN: Fix resetting sprites on ground tiles when drawing | Paul Gilbert |
2015-01-19 | XEEN: Fix loading of wall types | Paul Gilbert |
2015-01-19 | XEEN: Replaced UI button values with KeyCode constants | Paul Gilbert |
2015-01-19 | XEEN: Implemented movement code | Paul Gilbert |
2015-01-19 | XEEN: Minor minimap fixes | Paul Gilbert |
2015-01-19 | XEEN: Initial implementation of drawMiniMap | Paul Gilbert |
2015-01-19 | XEEN: Add extra ending code for pausing turns | Paul Gilbert |
2015-01-19 | XEEN: Beginnings of main game loop and waiting | Paul Gilbert |
2015-01-19 | XEEN: Fix Valgrind warnings | Paul Gilbert |
2015-01-19 | XEEN: Compilation fixes for gcc | Paul Gilbert |
2015-01-18 | XEEN: Disable initial fade out for now | Paul Gilbert |
2015-01-18 | XEEN: Load correct surface sprites for the maze | Paul Gilbert |
2015-01-18 | XEEN: Renaming of flags and surface display | Paul Gilbert |
2015-01-18 | XEEN: Fix drawing the game window border | Paul Gilbert |
2015-01-18 | XEEN: In progress work on sprite scaling | Paul Gilbert |
2015-01-18 | XEEN: Convert default values for monsters flying flags from int to bool | Paul Gilbert |
2015-01-18 | XEEN: Fix loading of MonsterData array | Paul Gilbert |
2015-01-18 | XEEN: Remove old test sprite from being displayed | Paul Gilbert |
2015-01-18 | XEEN: Load sprites from the correct archive | Paul Gilbert |
2015-01-17 | XEEN: Add support for horizontally flipped sprites | Paul Gilbert |
2015-01-16 | XEEN: Fix loading correct monster sprites | Paul Gilbert |
2015-01-16 | XEEN: Minor cleanup and renamings | Paul Gilbert |
2015-01-16 | XEEN: Fixes for map loading cells and indoor sprite list references | Paul Gilbert |
2015-01-16 | XEEN: Fixes and cleanup for setIndoorsObjects | Paul Gilbert |
2015-01-15 | XEEN: Fix _wp switch statements | Paul Gilbert |
2015-01-15 | XEEN: Fix frame calculations for low part of _indoorList | Paul Gilbert |
2015-01-15 | XEEN: Implement setIndoorsWallPics | Paul Gilbert |
2015-01-15 | XEEN: Finished setIndoorsMonsters | Paul Gilbert |
2015-01-15 | XEEN: Beginnings of setIndoorMonsters implementation | Paul Gilbert |