Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-27 | SCI: fix negative array access in parseNodes | Martin Kiewitz | |
was used for debug command only CID 1003543 | |||
2014-01-27 | FULLPIPE: Implement lift_startExitQueue() | Eugene Sandulenko | |
2014-01-27 | SCI: Fix breakage from f92df4c6 | Alyssa Milburn | |
2014-01-27 | TSAGE: Get rid of some magic values | Strangerke | |
2014-01-27 | Revert "AUDIO: Simplify MidiTracker::processEvent return value" | Alyssa Milburn | |
MI2 deletes the parser object(!) so we can't access any member variables here. Thanks to athrxx for finding this. This reverts commit 86c2fe47e04449602e4c005fa0a9c183bc8bba39 and adds a comment explaining why. | |||
2014-01-27 | Revert "AUDIO: fix invalid mem access in midiparser.cpp" | Alyssa Milburn | |
This broke SCI, since it doesn't call processEvent any more. This reverts commit afa54072a9622d7a370846bf280016843dc61009. | |||
2014-01-26 | AUDIO: fix invalid mem access in midiparser.cpp | athrxx | |
(this caused a crash in MI2) | |||
2014-01-26 | MORTEVIELLE: Fix some uninitialized variables | Strangerke | |
2014-01-26 | TSAGE: Add a default value for _gfxFontNumber | Strangerke | |
2014-01-26 | FULLPIPE: Implement lift_init() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_setButtonStatics() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdN() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdH() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_clickButton() | Eugene Sandulenko | |
2014-01-26 | AVALANCE: Fix warning about truncated value (from double to float) | Filippos Karapetis | |
2014-01-26 | WII: Add missing dvd interface header for Gamecube build. | D G Turner | |
2014-01-26 | FULLPIPE: Complete FullpipeEngine::openMainMenu() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Fix operator precedence. CID 1157411 | Eugene Sandulenko | |
2014-01-25 | WII: Another fix for Gamecube build. Corrected Disc Interface object. | D G Turner | |
2014-01-25 | WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface. | D G Turner | |
2014-01-25 | BASE: Small formatting fix. | Johannes Schickel | |
2014-01-25 | FULLPIPE: Implement FullpipeEngine::openMainMenu() | Eugene Sandulenko | |
2014-01-25 | WII: Fix Gamecube build. Compiler prefix change for r26 SDK missed. | D G Turner | |
The previous update to the Wii configure sections including changing the compiler prefix missed changing the Gamecube section. | |||
2014-01-24 | FULLPIPE: Complete ModalCredits | Eugene Sandulenko | |
2014-01-24 | FULLPIPE: Started ModalCredits implementation | Eugene Sandulenko | |
2014-01-24 | MORTEVIELLE: Initialize some uninitialized variables | Strangerke | |
2014-01-24 | FULLPIPE: Implement ModalFinal | Eugene Sandulenko | |
2014-01-24 | MAEMO: Get rid of superfluous cast. | Johannes Schickel | |
2014-01-24 | WINCE: Attempt to fix WinCE compilation. | Johannes Schickel | |
2014-01-23 | Merge pull request #409 from lordhoto/rtti | Johannes Schickel | |
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast. | |||
2014-01-24 | BUILD: Enable RTTI on Android. | Johannes Schickel | |
Thanks to fuzzie for these changes. | |||
2014-01-23 | Merge pull request #423 from lordhoto/engine-path-setup | Johannes Schickel | |
ENGINES: Make game path addition to SearchMan fully configurable | |||
2014-01-23 | ANDROID: Add 32bpp support. | Alyssa Milburn | |
We still prefer 16bpp for performance reasons. | |||
2014-01-23 | Merge pull request #422 from lordhoto/agos-archive | Johannes Schickel | |
AGOS: Archive code cleanup | |||
2014-01-23 | FULLPIPE: Enable sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_startFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_fallCoin() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: More code to sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneFinal_updateCursor() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Plug sceneFinal in | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Initial code for sceneFinal | Eugene Sandulenko | |
2014-01-23 | Merge pull request #424 from wjp/amigaos4-fs | Willem Jan Palenstijn | |
AMIGAOS4: FSNode fixes | |||
2014-01-22 | AMIGAOS4: Clarify virtual fs root node | Willem Jan Palenstijn | |
2014-01-22 | AMIGAOS4: Allow getParent() to work for non-directories | Willem Jan Palenstijn | |
2014-01-22 | AMIGAOS4: Make isReadable return false for non-existent files | Willem Jan Palenstijn | |
This also properly initializes _bIsValid for non-existent files. For consistency, isWritable() is changed analogously to isReadable(), even though it should not lead to changes in behaviour. | |||
2014-01-22 | AVALANCHE: Implement majorRedraw(). | uruk | |
2014-01-22 | AVALANCHE: Remove/move variables. | uruk | |
2014-01-22 | TINSEL: Take advante of Engine::initializePath. | Johannes Schickel | |
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup. | |||
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel | |
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one. |