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2014-01-27SCI: fix negative array access in parseNodesMartin Kiewitz
was used for debug command only CID 1003543
2014-01-27FULLPIPE: Implement lift_startExitQueue()Eugene Sandulenko
2014-01-27SCI: Fix breakage from f92df4c6Alyssa Milburn
2014-01-27TSAGE: Get rid of some magic valuesStrangerke
2014-01-27Revert "AUDIO: Simplify MidiTracker::processEvent return value"Alyssa Milburn
MI2 deletes the parser object(!) so we can't access any member variables here. Thanks to athrxx for finding this. This reverts commit 86c2fe47e04449602e4c005fa0a9c183bc8bba39 and adds a comment explaining why.
2014-01-27Revert "AUDIO: fix invalid mem access in midiparser.cpp"Alyssa Milburn
This broke SCI, since it doesn't call processEvent any more. This reverts commit afa54072a9622d7a370846bf280016843dc61009.
2014-01-26AUDIO: fix invalid mem access in midiparser.cppathrxx
(this caused a crash in MI2)
2014-01-26MORTEVIELLE: Fix some uninitialized variablesStrangerke
2014-01-26TSAGE: Add a default value for _gfxFontNumberStrangerke
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_setButtonStatics()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_getButtonIdN()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_getButtonIdH()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2014-01-26AVALANCE: Fix warning about truncated value (from double to float)Filippos Karapetis
2014-01-26WII: Add missing dvd interface header for Gamecube build.D G Turner
2014-01-26FULLPIPE: Complete FullpipeEngine::openMainMenu()Eugene Sandulenko
2014-01-26FULLPIPE: Fix operator precedence. CID 1157411Eugene Sandulenko
2014-01-25WII: Another fix for Gamecube build. Corrected Disc Interface object.D G Turner
2014-01-25WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.D G Turner
2014-01-25BASE: Small formatting fix.Johannes Schickel
2014-01-25FULLPIPE: Implement FullpipeEngine::openMainMenu()Eugene Sandulenko
2014-01-25WII: Fix Gamecube build. Compiler prefix change for r26 SDK missed.D G Turner
The previous update to the Wii configure sections including changing the compiler prefix missed changing the Gamecube section.
2014-01-24FULLPIPE: Complete ModalCreditsEugene Sandulenko
2014-01-24FULLPIPE: Started ModalCredits implementationEugene Sandulenko
2014-01-24MORTEVIELLE: Initialize some uninitialized variablesStrangerke
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-24MAEMO: Get rid of superfluous cast.Johannes Schickel
2014-01-24WINCE: Attempt to fix WinCE compilation.Johannes Schickel
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-24BUILD: Enable RTTI on Android.Johannes Schickel
Thanks to fuzzie for these changes.
2014-01-23Merge pull request #423 from lordhoto/engine-path-setupJohannes Schickel
ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
We still prefer 16bpp for performance reasons.
2014-01-23Merge pull request #422 from lordhoto/agos-archiveJohannes Schickel
AGOS: Archive code cleanup
2014-01-23FULLPIPE: Enable sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_startFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_fallCoin()Eugene Sandulenko
2014-01-23FULLPIPE: More code to sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneFinal_updateCursor()Eugene Sandulenko
2014-01-23FULLPIPE: Plug sceneFinal inEugene Sandulenko
2014-01-23FULLPIPE: Initial code for sceneFinalEugene Sandulenko
2014-01-23Merge pull request #424 from wjp/amigaos4-fsWillem Jan Palenstijn
AMIGAOS4: FSNode fixes
2014-01-22AMIGAOS4: Clarify virtual fs root nodeWillem Jan Palenstijn
2014-01-22AMIGAOS4: Allow getParent() to work for non-directoriesWillem Jan Palenstijn
2014-01-22AMIGAOS4: Make isReadable return false for non-existent filesWillem Jan Palenstijn
This also properly initializes _bIsValid for non-existent files. For consistency, isWritable() is changed analogously to isReadable(), even though it should not lead to changes in behaviour.
2014-01-22AVALANCHE: Implement majorRedraw().uruk
2014-01-22AVALANCHE: Remove/move variables.uruk
2014-01-22TINSEL: Take advante of Engine::initializePath.Johannes Schickel
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup.
2014-01-22ENGINES: Introduce method Engine::initializePath which sets up SearchMan.Johannes Schickel
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one.