Age | Commit message (Collapse) | Author |
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2879793 that is actually a bug.
svn-id: r45147
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location and the character stayed the same.
svn-id: r45145
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svn-id: r45143
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svn-id: r45142
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cleanup on loadgame.
svn-id: r45140
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debugger are closed.
svn-id: r45138
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svn-id: r45137
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svn-id: r45136
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svn-id: r45135
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cleanup, oldIdTable now also supports blackoutFlag
svn-id: r45134
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svn-id: r45132
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svn-id: r45131
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svn-id: r45130
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svn-id: r45129
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svn-id: r45128
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svn-id: r45126
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svn-id: r45125
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Some cleanup
svn-id: r45124
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ignoring it doesnt seem to have any effect on the game
svn-id: r45123
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svn-id: r45122
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comment at line 480 in dialogue.cpp.
svn-id: r45120
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svn-id: r45119
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svn-id: r45118
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svn-id: r45117
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intro), cleanup
svn-id: r45116
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changed that new IDs will get used from SCI1_LATE upwards
svn-id: r45115
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manager. Fixes the palette in several SCI1 EGA games
svn-id: r45114
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svn-id: r45113
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svn-id: r45112
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as SCI1.1, changed detection. fixes black windows
svn-id: r45110
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svn-id: r45109
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If you need to adjust this to build then your toolchain setup is broken!
svn-id: r45108
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svn-id: r45107
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does, fixes blackout in longbow and others
svn-id: r45106
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that way
svn-id: r45105
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svn-id: r45104
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svn-id: r45103
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(currently crashes in kMessage)
svn-id: r45102
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svn-id: r45101
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svn-id: r45100
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This also fixes a memory leak (the MemoryReadStream wasn't being freed).
svn-id: r45099
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svn-id: r45098
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svn-id: r45097
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svn-id: r45096
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svn-id: r45095
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svn-id: r45094
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sierra logo and much more)
svn-id: r45093
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parameter, fixed memory corruption in setIntensity
svn-id: r45091
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had it wrong) also changed nonsense clipping
svn-id: r45090
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svn-id: r45089
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