Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-20 | DISTS/DEBIAN: Update to current files from downstream, less patches | Colin Snover | |
One patch is eliminated by the previous commit; the other patch, for ARM, is going to get fixed one way or the other by either landing gh-1052 or actually having the ARM assembly not be broken any more (or the first one first, and then the second one later when someone has enough time to do the work and test it). Fixes Trac#7105. | |||
2017-11-20 | TESTS: Remove zero-length string and associated -Wformat massage | Colin Snover | |
This was being patched out downstream in Debian. A solution that works for everybody is to just not use a zero-length string when testing formatting with no conversion specifications. | |||
2017-11-20 | KYRA: Fix crash due to missing palette data for OldFloppy version | Colin Snover | |
Thanks to sergesv for the patch. Fixes Trac#9733. | |||
2017-11-20 | Merge pull request #1064 from csnover/tinsel-oom | Paul Gilbert | |
TINSEL: Increase maximum number of objects | |||
2017-11-20 | PRINCE: Added detection for alternative Russian version | Eugene Sandulenko | |
2017-11-20 | FULLPIPE: Fix loading inventory items from saves | Bastien Bouclet | |
In C++ the function parameter evaluation order is undefined. The count property was being read first from the stream, instead of the itemId. Fixes #10324. | |||
2017-11-19 | TINSEL: Increase maximum number of objects | Colin Snover | |
This needs to be at least 374 to avoid crashes in the in-game save/load dialogues with save games using the maximum 40 letters per save game, so just round up to the next power of two (which increases memory usage by a whopping ~20KiB) to give more than enough space for long save game names. Fixes Trac#6748. | |||
2017-11-19 | SCI32: Add Phantasmagoria IT detection entry | Colin Snover | |
Fixes Trac#10157. | |||
2017-11-19 | SCI32: Add KQ7 1.51 FR detection entry | Colin Snover | |
Fixes Trac#10301. | |||
2017-11-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-11-19 | AUDIO: Fix uninitialized data structures in PacketizedMP3Stream | Colin Snover | |
If the audio thread called to readBuffer before any packet had been added to the stream, the state of the stream would be changed from INIT to EOS. Later, when a packet was received, the state would go directly from EOS to READY, skipping decoder init, leaving garbage memory in the decoder structs and causing a crash of the decoder. Fixes Trac#9653. | |||
2017-11-19 | AUDIO: Fix data race in PacketizedMP3Stream | Colin Snover | |
2017-11-19 | XEEN: Fix display of multi-page town messages | Paul Gilbert | |
2017-11-19 | XEEN: Cleaner implementation of changing script line number | Paul Gilbert | |
2017-11-19 | XEEN: Extra comments for script methods | Paul Gilbert | |
2017-11-19 | DRASCULA: Clean up logic in enterRoom() | Filippos Karapetis | |
2017-11-19 | DRASCULA: Document several updateVisible() calls | Filippos Karapetis | |
2017-11-19 | SCI: Fix UB shifting negative integers | Colin Snover | |
2017-11-19 | XEEN: Clean up script execution line changes | Paul Gilbert | |
2017-11-19 | DISTS/REDHAT: Add titanic.dat to scummvm.spec.in | Cameron Cawley | |
2017-11-19 | DEVTOOLS: Remove NSIS script from update-version.pl | Cameron Cawley | |
The NSIS script was removed in commit 4a1f3d7 | |||
2017-11-19 | DEVTOOLS: Add RISC OS !Boot file to update-version.pl | Cameron Cawley | |
2017-11-18 | XEEN: Implement do nothing opcode | Paul Gilbert | |
2017-11-18 | XEEN: Fixes for cmdTakeOrGive script opcode | Paul Gilbert | |
2017-11-18 | XEEN: Fix number of spells per class array & constant | Paul Gilbert | |
2017-11-18 | TESTS: Remove unnecessary heap allocation | Colin Snover | |
2017-11-18 | XEEN: Fix size of quest flags, rename for clarity | Paul Gilbert | |
2017-11-18 | XEEN: Fixes for Character class | Paul Gilbert | |
2017-11-18 | DRASCULA: Fix ego manipulation for translated versions | Eugene Sandulenko | |
2017-11-18 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 96.5% (927 of 960 strings) | |||
2017-11-18 | FULLPIPE: Fix memory leaks restoring save games | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of arcade keys | Colin Snover | |
Fixes Trac#9657. | |||
2017-11-18 | FULLPIPE: Remove manual memory management and fix in-game save/load | Colin Snover | |
2017-11-18 | FULLPIPE: Fix use-after-free in ModalMainMenu | Colin Snover | |
Pointers to objects which are invalidated when the scene gets unloaded may continue to be accessed if a mouse hover event is dispatched to the ModalMainMenu. | |||
2017-11-18 | FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueList | Colin Snover | |
2017-11-18 | FULLPIPE: Make list item ownership comments more consistent | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of ExCommands loaded from an archive | Colin Snover | |
Nearly every construction of an ExCommand in the engine sets flag 2 of _excFlags. It may even be that the remaining ones that don't are themselves bugs. This flag is needed in order for an ExCommand to be cleaned up when its parent MessageQueue is deleted. | |||
2017-11-18 | FULLPIPE: Remove unnecessary member array clear in destructor | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of MessageQueues | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of Interactions | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of PreloadItems | Colin Snover | |
2017-11-18 | FULLPIPE: Remove manual memory management of use list | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of InventoryPoolItem | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of DynamicPhases | Colin Snover | |
I am not entirely sure this is a correct fix for these leaks; there is still the issue of the last member of _dynamicPhases being invalidated and not removed sometime before the destruction of Movement. Also, some of the items in this array are not actually owned by Movement so deleting them will cause double-frees or use-after-frees. It may be the case that a second list should be maintained instead containing only the objects that are created internally within Movement. Further testing will tell for sure. | |||
2017-11-18 | FULLPIPE: Fix memory leaks of MctlItems in MctlCompound | Colin Snover | |
2017-11-18 | FULLPIPE: Clarify ownership of DynamicPhase::_exCommand | Colin Snover | |
2017-11-18 | FULLPIPE: Clarify ownership of pointer arrays in StaticANIObject | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks in PictureObject, Background | Colin Snover | |
2017-11-18 | FULLPIPE: Use flag enum | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leak of graph nodes and lists | Colin Snover | |