index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-17
ACCESS: Implement some opcodes
Strangerke
2014-08-17
ACCESS: Remove two unused variables
Strangerke
2014-08-16
ACCESS: Added code for bubble box size calculations
Paul Gilbert
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-16
ACCESS: Fix selecting buttons from the bottom of the screen
Paul Gilbert
2014-08-16
ACCESS: Fix display of mouse cursor
Paul Gilbert
2014-08-16
ACCESS: Implement routine for scaled drawing of player
Paul Gilbert
2014-08-16
ACCESS: Fix initialisation of player positioning and scaling values
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Add a second parameter to doEstablish()
Strangerke
2014-08-16
ACCESS: Add details in executeSpecial TODO
Strangerke
2014-08-16
ACCESS: Update TODOs
Strangerke
2014-08-15
ACCESS: Added extra mouse handling to pollEvents
Paul Gilbert
2014-08-15
ACCESS: Fixes for updating animation frames
Paul Gilbert
2014-08-15
ACCESS: Added code to update animations each frame
Paul Gilbert
2014-08-15
ACCESS: Refactored scroll direction code into separate methods
Paul Gilbert
2014-08-15
ACCESS: Implementing checkScroll
Paul Gilbert
2014-08-14
ACCESS: Change walking errors to TODO comments
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-14
ACCESS: Implemented player walk methods
Paul Gilbert
2014-08-13
ACCESS: Give default draw implementations for sprite drawing routines
Paul Gilbert
2014-08-13
ACCESS: Fix more gcc compiler warnings
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-13
ACCESS: Implemented cmdSpecial script opcode
Paul Gilbert
2014-08-13
ACCESS: Fix clearing pending images list each frame
Paul Gilbert
2014-08-13
ACCESS: Fix rendering of scene background
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Fixes for clipping
Paul Gilbert
2014-08-12
ACCESS: Added a temporary frame delay and screen update
Paul Gilbert
2014-08-12
ACCESS: Fix incorrect decrementing of _startup
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-11
ACCESS: Implemented Animation setFrame code
Paul Gilbert
2014-08-11
ACCESS: Properly implement Animation calcFrame/calcFrame1 methods
Paul Gilbert
2014-08-11
ACCESS: Implement cmdSnd()
Strangerke
2014-08-11
ACCESS: Implement 3 more opcodes, fix a typo
Strangerke
2014-08-11
ACCESS: Fix the implementation of cmdCheckAnim
Strangerke
2014-08-11
ACCESS: Implement cmdCheckFrame
Strangerke
2014-08-10
ACCESS: Implemented animation anim methods
Paul Gilbert
2014-08-10
ACCESS: Add decoding of animation resources
Paul Gilbert
2014-08-10
ACCESS: Fix palette translation during loading
Paul Gilbert
2014-08-10
ACCESS: Fix loop in buildScreen
Paul Gilbert
2014-08-11
ACCESS: Implement 2 opcodes
Strangerke
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
[next]