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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-05-24
SHERLOCK: Create separate opcode list for Scalpel vs Tattoo
Paul Gilbert
2015-05-24
SHERLOCK: Make virtual destructors for user interface classes
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-24
SHERLOCK: Implemented initial RT palette loading
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-23
SHERLOCK: Fix Rose Tattoo scene loading problems from merge
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Rework use of music flags
Strangerke
2015-05-22
SHERLOCK: Skip delay when intro is skipped
Strangerke
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-22
SHERLOCK: Fix OR check with identical operands
Strangerke
2015-05-22
SHERLOCK: sound: fix CLIP
Martin Kiewitz
2015-05-22
SHERLOCK: Remove unused variable and field
Paul Gilbert
2015-05-22
SHERLOCK: add detection entry Sherlock 2 German
Martin Kiewitz
2015-05-22
Merge pull request #595 from dreammaster/sherlock
Paul Gilbert
SHERLOCK: Support for The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel
2015-05-22
NEWS: Spacing.
Willem Jan Palenstijn
2015-05-22
README: Spacing.
Kirben
2015-05-22
README: Add known sound issues in Lure of the Temptress.
Kirben
2015-05-22
NEWS: Add recent AGOS fixes to the news.
Kirben
2015-05-21
SHERLOCK: Rename NUM_OF_PEOPLE for better clarity
Paul Gilbert
2015-05-21
SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()
Paul Gilbert
2015-05-22
AUDIO: Add patch from madmoose to fix arpeggio effect in ProTracker modules.
Kirben
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-21
SHERLOCK: Correct some comments
Paul Gilbert
2015-05-21
TSAGE: Implemented game startup code for Sherlock Logo
Paul Gilbert
2015-05-21
KYRA: Update comment since the file it pointed to moved
Torbjörn Andersson
Also, ScummVM does have a more modern FMOPL implementation now, so there's no need to bring up other implementations.
2015-05-21
AGOS: Add proper fix for regression when loading saved games in PC version ↵
Kirben
of Waxworks.
2015-05-20
TSAGE: Implemented scene logic for Sherlock Logo
Paul Gilbert
2015-05-20
SHERLOCK: Replace another ONSCREEN_FILES_COUNT value
Paul Gilbert
2015-05-20
SHERLOCK: Go to save mode when clicking empty save slot
Paul Gilbert
2015-05-20
SHERLOCK: Constants fixes in UserInterface
Paul Gilbert
2015-05-20
SHERLOCK: Fix display of 'Text Not Found' when doing journal searches
Paul Gilbert
2015-05-20
SHERLOCK: Standardised keypress fields as char type
Paul Gilbert
2015-05-20
SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warnings
Paul Gilbert
2015-05-20
SHERLOCK: Improve comment as suggested by LordHoto
Strangerke
2015-05-20
SHERLOCK: Add missing game type in detection
Strangerke
2015-05-19
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
Paul Gilbert
2015-05-20
AGOS: Fix regression when loading saved games in PC version of Waxworks.
Kirben
2015-05-19
SHERLOCK: Use more constants in doEnvControl
Paul Gilbert
2015-05-19
SHERLOCK: Fix regression in intro sequence display
Paul Gilbert
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-19
SHERLOCK: Trim useless spaces and tabs
Strangerke
2015-05-19
SHERLOCK: Use a bit more MenuMode and SaveMode
Strangerke
2015-05-19
SHERLOCK: Systematically use InvMode values when it's appropriate
Strangerke
2015-05-19
SHERLOCK: Fix some issues pointed by eriktorbjorn
Strangerke
2015-05-19
SHERLOCK: Further minor cleanups
Paul Gilbert
2015-05-19
SHERLOCK: Corrected incorrect method name in SaveManager
Paul Gilbert
2015-05-19
SHERLOCK: Further cleanup for SaveManager
Paul Gilbert
2015-05-19
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
Paul Gilbert
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