Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-06 | COMMON: Add yet another GUIO option flag | Colin Snover | |
SCI engine has very many game options. | |||
2017-07-06 | GRAPHICS: Allow nearest neighbor scaling of 1Bpp and 2Bpp TransparentSurfaces | Colin Snover | |
This is one small step toward allowing more shared usage of existing scaling code. | |||
2017-07-06 | SCI32: Allow skipping SEQ animations | Colin Snover | |
In SSCI, SEQ animations cannot be skipped. | |||
2017-07-06 | SCI32: Centralise OSystem screen updates | Colin Snover | |
2017-07-06 | SCI32: Stop setting unused palette timestamp property | Colin Snover | |
2017-07-06 | SCI32: Speed up & deduplicate palette submission code | Colin Snover | |
2017-07-06 | SDL: Only recreate SDL2 window when necessary | Colin Snover | |
Destroying and recreating the SDL window whenever the video mode changes in SDL2 is not necessary and causes several problems: 1. In windowed mode, the game window shifts position; 2. In fullscreen mode in macOS, every time the window is recreated, it causes the OS to play its switch-to-fullscreen animation again and emit system alert noises; 3. The window content flickers; and 4. The engine loses events from the old destroyed window. This patch changes the SDL backend code to avoid destroying and recreating the SDL window when using SDL2, except when switching OpenGL modes, since there is no way to change the OpenGL feature of a window. There are still some outstanding issues with OpenGL where window size ends up getting reset even though the user has resized it; this will probably need to be addressed at some point in another patch. Thanks to @bgK and @criezy for their feedback which made this patch much better. Co-Authored-By: Bastien Bouclet <bastien.bouclet@gmail.com> | |||
2017-07-06 | TITANIC: Fix Arboretum Winter view enter animation | Paul Gilbert | |
2017-07-06 | TITANIC: Fix NPC conversation crash | Paul Gilbert | |
2017-07-06 | TITANIC: Mark a few more sound playbacks as speech | Paul Gilbert | |
2017-07-06 | TITANIC: Fix ship announcements with no content | Paul Gilbert | |
2017-07-06 | TITANIC: Added sound command to debugger | Paul Gilbert | |
2017-07-06 | TITANIC: Fix crash clicking on MissiveOMat login prompt | Paul Gilbert | |
2017-07-06 | TITANIC: Don't show Access Denied on MissiveOMat after successful login | Paul Gilbert | |
2017-07-05 | TITANIC: Fix Rooms Glyphs list only allowing a single custom entry | Paul Gilbert | |
2017-07-05 | TITANIC: Fix refreshing inventory tooltip when chicken gets cold | Paul Gilbert | |
2017-07-05 | TITANIC: Fix parrot to only eat hot plain chickens | Paul Gilbert | |
2017-07-05 | MOHAWK: Myst: Poll for events every 10ms when waiting | Bastien Bouclet | |
2017-07-05 | MOHAWK: Use movie slots instead of movie ids for stored opcodes | Bastien Bouclet | |
Fixes Trac#9873. | |||
2017-07-05 | TITANIC: Don't allow GMM save/loading during cutscenes | Paul Gilbert | |
2017-07-05 | DIRECTOR: Make 3-ary processEvent private | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventPrepareMovie with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventExitFrame with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventNone with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventIdle with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Add processSpriteEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Move executeImmediateScripts to lingo.cpp | Tobia Tesan | |
2017-07-05 | DIRECTOR: Include director/frame.h and sprite.h in lingo.cpp | Tobia Tesan | |
2017-07-05 | DIRECTOR: Move #define CHANNEL_COUNT to director.h | Tobia Tesan | |
2017-07-05 | DIRECTOR: Use 1-ary processEvent call to start movie | Tobia Tesan | |
Perahsp a specialized Lingo::start() would be better for clarity for this single one? | |||
2017-07-05 | DIRECTOR: Add kEventStart case for processGenericEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Remove "primary event handler" comment | Tobia Tesan | |
According to D4 manual only mouse/key/timeout event can have primary handler | |||
2017-07-05 | DIRECTOR: Handle keyDown in 1-ary processEvent | Tobia Tesan | |
Might change semantics by calling the standard chain for input events. That is what the D4 docs suggest anyway. | |||
2017-07-05 | DIRECTOR: Add kFrameScript call | Tobia Tesan | |
This follows from D4 docs. Changes semantics, *might* break stuff. | |||
2017-07-05 | DIRECTOR: Reorder processInputEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Swap order of processEvent calls | Tobia Tesan | |
This appears to be the correct order from docs and makes code easier to reorder. *Might* break stuff though. | |||
2017-07-05 | DIRECTOR: Call primaryEventHandler in processInputEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventPrepareFrame in processFrameEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Move kEventMouseUp/Down handling to processInputEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Include sprite.h in lingo-events.cpp | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle frame enter/exit with 1-ary processEvent call | Tobia Tesan | |
2017-07-05 | DIRECTOR: Implement processFrameEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Add runMovieScript | Tobia Tesan | |
2017-07-05 | DIRECTOR: Add Lingo::PrimaryEventHandler | Tobia Tesan | |
2017-07-05 | DIRECTOR: Include frame.h in lingo-events.cpp | Tobia Tesan | |
2017-07-05 | DIRECTOR: Add Lingo::_dontPassEvent | Tobia Tesan | |
I'm not sure whether this should go here or in Director. I'm leaving it here because _dontPassEvent changes the semantics of event handling. | |||
2017-07-04 | MOHAWK: Only disable videos when turning off the prison viewer | Bastien Bouclet | |
Closing them was causing a crash when using the lake viewer since there is nothing to load back the lake video. Fixes Trac#9892. | |||
2017-07-03 | TITANIC: Fix delay for Doorbot repeat will you help message | Paul Gilbert | |
2017-07-03 | BUILD: Do not link iOS static builds with AudioUnit framework | Thierry Crozat | |
2017-07-03 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (962 of 962 strings) |