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2014-01-17Merge pull request #417 from digitall/STACK_fixesJohannes Schickel
2014-01-17VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purposeMatthew Hoops
2014-01-17NEWS: Fix order of games/enginesMatthew Hoops
2014-01-17NEWS: Mention HE save changesMatthew Hoops
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
2014-01-17MORTEVIELLE: Some refactoring in ActionStrangerke
2014-01-17MORTEVIELLE: rename a variableStrangerke
2014-01-17FULLPIPE: Enable scene35Eugene Sandulenko
2014-01-17FULLPIPE: Renames in scene35. This completes the sceneEugene Sandulenko
2014-01-17FULLPIPE: Implement sceneHandler35_genFlies()Eugene Sandulenko
2014-01-17MORTEVIELLE: Remove unused structure and an obsolete commentStrangerke
2014-01-17CGE: Further alignment fixes to Bitmap class.D G Turner
2014-01-16TONY: Cleanup (don't compare pointer with false).Johannes Schickel
2014-01-16KYRA: Slight cleanup.Johannes Schickel
2014-01-16AUDIO: Cleanup MT-32 code a bit.Johannes Schickel
2014-01-16FULLPIPE: Implement sceneHandler35_startFlow()Eugene Sandulenko
2014-01-16FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()Eugene Sandulenko
2014-01-16FULLPIPE: Implement sceneHandler35()Eugene Sandulenko
2014-01-16AUDIO: Register EAS sound driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register FluidSynth driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register MT-32 emulator as plain sound type.Johannes Schickel
2014-01-16FULLPIPE: Plug scene35 inEugene Sandulenko
2014-01-16FULLPIPE: Initial code for scene35Eugene Sandulenko
2014-01-15AVALANCHE: Move Clock to dedicated files.uruk
2014-01-15AVALANCHE: Fix another bug regarding speaking.uruk
2014-01-15AVALANCHE: Repair bug regarding speaking in bed.uruk
2014-01-15AVALANCHE: Implement wobble, move it to Animation.uruk
2014-01-15AVALANCHE: Implement, rename, move zonk() and connected functions.uruk
2014-01-15AVALANCHE: Implement setBackgroundColor().uruk
2014-01-15MORTEVIELLE: Split resetVariables in two, reuse it in engine constructorStrangerke
2014-01-15Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-01-15AVALANCHE: Repair rest of the credits.uruk
2014-01-15FULLPIPE: Implement ModalMap::getScenePicture()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::initMap()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::init()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::handleMessage()Eugene Sandulenko
2014-01-15FULLPIPE: More code to ModalMapEugene Sandulenko
2014-01-15FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap classEugene Sandulenko
2014-01-15WINTERMUTE: Stop any playing FMV when loading a savegame.Einar Johan Trøan Sømåen
2014-01-15AVALANCHE: Repair credits.pluruk
2014-01-15MORTEVIELLE: Add some missing variable initializationsStrangerke
2014-01-15ALL: Remove optimization unstable code on checking for null after new.D G Turner
2014-01-14TSAGE: Fix for R2R cursor closing dialogs on title screenPaul Gilbert
2014-01-14NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'johndoe123
2014-01-14NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...johndoe123
2014-01-14FULLPIPE: Sort scenes in updateMap()Eugene Sandulenko
2014-01-14FULLPIPE: Implement FullpipeEngine::updateMap()Eugene Sandulenko
2014-01-14WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].Einar Johan Trøan Sømåen
2014-01-13FULLPIPE: Renames in scene34. This completes the sceneEugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_genFlies()Eugene Sandulenko