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2015-12-14SCI: use diff. PC98 word wrap tables for SCI0/01/1Martin Kiewitz
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too.
2015-12-13SCI: add difference for SCI1 PC-98 word-wrappingMartin Kiewitz
fixes small issue in Castle of Dr. Brain PC-98 Japanese room 120, when looking at the table Also added a few comments to Japanese word wrapping code
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1.
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible.
2015-12-13SCI: detection for Castle of Dr. Brain PC-9801 JPMartin Kiewitz
also known as Dr. Brain Puzzle no Shiro
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
Thanks to bgK for noticing.
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping).
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-12TONY: Add detection for Tony Tough Czech "not installed"Strangerke
2015-12-12DEVTOOLS: More formatting fixes in create_amazon.Johannes Schickel
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2015-12-12DEVTOOLS: A few formatting fixes.Johannes Schickel
2015-12-12COMMON: A few formatting fixes.Johannes Schickel
2015-12-12DEVTOOLS: Silence compiler warning in convbdf.Johannes Schickel
2015-12-12DEVTOOLS: Silence compiler warnings in create_access.Johannes Schickel
2015-12-12DEVTOOLS: Replace macro by function call.Johannes Schickel
2015-12-12DEVTOOLS: Adjust enum constant names to match our conventions.Johannes Schickel
2015-12-12DEVTOOLS: Remove 'explicit' keyword from multi parameter constructors.Johannes Schickel
This does not make sense in C++98. For C++11 this only prevents Foo x = {...} initialization, which we can't use anyway.
2015-12-12DEVTOOLS: Cleanup code.Johannes Schickel
2015-12-12DEVTOOLS: Use default copy constructor.Johannes Schickel
The formerly user supplied copy constructor was not identical to the default generated, but the output of create_project for xcode is unchanged.
2015-12-12DEVTOOLS: Run astyle over xcode.[cpp/h].Johannes Schickel
Manual fix up included.
2015-12-12DEVTOOLS: Prefix varibles in structs/classes with '_' in xcode.[h/cpp].Johannes Schickel
This silences some variables and increases consistency with our code formatting conventions.
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-09SHERLOCK: Add validation for journal entry valuesPaul Gilbert
2015-12-10Merge pull request #634 from jwilk/spellingEugene Sandulenko
SWORD25: Fix typo
2015-12-09SWORD25: Fix typoJakub Wilk
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
This is a manual merge of pull request #632. The history fo the PR has been cleaned up.
2015-12-08RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2.vanfanel
2015-12-08RASPBERRYPI: Prefer SDL2 over SDL1.2.vanfanel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side.
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-07CREDITS: Fix the case of mindFactoryStrangerke
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5Strangerke
2015-12-06SWORD25: Build engine by defaultStrangerke