Age | Commit message (Collapse) | Author |
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svn-id: r47773
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its supposed to output to debug console
svn-id: r47772
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(Hopefully this "workaround" will work also for Chrilith's compiler ;-).
svn-id: r47771
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svn-id: r47770
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svn-id: r47769
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svn-id: r47768
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svn-id: r47767
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something
svn-id: r47766
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svn-id: r47765
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svn-id: r47764
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svn-id: r47763
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svn-id: r47762
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svn-id: r47761
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svn-id: r47760
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svn-id: r47759
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svn-id: r47758
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svn-id: r47757
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svn-id: r47756
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svn-id: r47755
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svn-id: r47754
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svn-id: r47753
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now called directly w/o SciGui
svn-id: r47752
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class, now getting called directly
svn-id: r47751
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svn-id: r47750
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svn-id: r47749
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svn-id: r47748
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svn-id: r47747
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svn-id: r47746
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gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
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svn-id: r47744
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good idea)
svn-id: r47743
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- Grouped game IDs per SCI generation
svn-id: r47742
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svn-id: r47740
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svn-id: r47739
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svn-id: r47738
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svn-id: r47737
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svn-id: r47736
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svn-id: r47735
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svn-id: r47734
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svn-id: r47733
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svn-id: r47732
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svn-id: r47731
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svn-id: r47730
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svn-id: r47729
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svn-id: r47728
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sometimes they were refered to as "levels").
- Along with it add some more descriptive commentary about what is the intention behind debug channels.
svn-id: r47727
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honored a load request or not
svn-id: r47726
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meant 'loading from launcher'
svn-id: r47725
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svn-id: r47724
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svn-id: r47723
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