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2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Detect the end of V1 sound resources correctly, fixing crashesJussi Pitkanen
2011-08-13AGI: Implement resource loader for the DDP booter gameJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen
Also create a framework into which more booter games can be added.
2011-08-13AGI: Implement note fetch routine for AGI v2.001 sound resourcesJussi Pitkanen
I suspect this is the format for AGI V1 sound resources as well. It is currently implemented by splitting getNextNote() to getNextNote_v2() and getNextNote_v1(). Since the V1 format consists of simple register values to the sound chip in PCjr, this could probably be made more cleanly by refactoring the code to resemble the chip more closely, so that its state is updated by writing to the registers.
2011-08-13COMPOSER: Support reading V1 buttons.Alyssa Milburn
2011-08-13COMPOSER: Split out filename mangling into a separate function.Alyssa Milburn
2011-08-13COMPOSER: Tweak button z-ordering slightly.Alyssa Milburn
This fixes agreeing to make ice cream sundaes in Gregory.
2011-08-13Merge pull request #63 from tsoliman/detection-tablesFilippos Karapetis
Some missing ADGF_CD and ADGF_UNSTABLE flags
2011-08-13MOHAWK: Implement Myst demo opcodes 298 and 299, sneak preview speech.Bastien Bouclet
2011-08-13README: Make 'Hotkeys' title consistent with ToCOri Avtalion
2011-08-13TSAGE: Fix crash when exiting whilst a palette rotation is activePaul Gilbert
2011-08-13CGE: Fix backslashes in module.mkPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes
2011-08-12SCUMM: Implement basic basketball court data parsingMatthew Hoops
2011-08-12COMPOSER: Catch up with animations if we're starved of CPU time.Alyssa Milburn
2011-08-12MOHAWK: Yet more LB detection entries.Alyssa Milburn
2011-08-12COMPOSER: Don't ignore setCursorVisible when there's no cursor yet.Alyssa Milburn
2011-08-12SCUMM: Implement basketball u32 op 1012Matthew Hoops
The game no longer divides by zero when starting a match and the court is now visible.
2011-08-12OPENGL: Fix aspect ratio correction behavior.Johannes Schickel
Now only 320x200 and 640x400 will result in aspect ratio correction to be used if the user requested it. This should fix some strechting in Myst/Riven.
2011-08-12OPENGLSDL: Do not change requested window size on resize.Johannes Schickel
This should help fix a lock up on window managers, which will try to force the ScummVM window to a certain size, by just requesting the same size over and over again. Now we get black borders even in windowed mode when the aspect of the window does not match the aspect of the game screen (and we are not in "normal" mode), but that is usually the same in video players too, so shouldn't be too bad.
2011-08-12AUDIO: Replace macro in emumidi code with enum.Johannes Schickel
2011-08-11MOHAWK: Stub off xfliesMatthew Hoops
2011-08-11DREAMWEB: 'setuptimedtemp' ported to C++Bertrand Augereau
2011-08-11MOHAWK: Error out on any unknown Riven stack variablesMatthew Hoops
2011-08-11MOHAWK: Implement the rest of the sunners codeMatthew Hoops
2011-08-11DREAMWEB: 'dumptimedtext' ported to C++Bertrand Augereau
2011-08-11DREAMWEB: 'multiget' and 'multiput' don't dirty segments anymoreBertrand Augereau
2011-08-11SDL: Previous commit broke compilation on MSVCPaul Gilbert
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-08-11DREAMWEB: 'getreelstart' ported to C++Bertrand Augereau
2011-08-11COMPOSER: Stop kBitmapSpp32 writing off the end of the buffer.Alyssa Milburn
This fixes corruption when there's only one pixel left to decompress, but two pixels available in the compressed data. Also, improve error checking in the bitmap decompression code.
2011-08-11DREAMWEB: 'dealwithspecial' has a better signatureBertrand Augereau
2011-08-11DREAMWEB: Misc cleanings in stubs.cppBertrand Augereau
2011-08-11SDL: Implement a hellish workaround to fix bug #3368143.Johannes Schickel
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To fix it I added a stupid graphics state copying to the SDL backend, in case the graphics manager is switched. The implementation of this is considered a pure workaround, no one should ever do it like this in reality... I just want to die when looking at this... Not sure why I actually committed it. Anyway it at least makes the OpenGL backend testable for those who do not want to fiddle with the config file directly.
2011-08-11DREAMWEB: 'showframe' takes a FrameBertrand Augereau
2011-08-11DREAMWEB: A stub has become uselessBertrand Augereau
2011-08-11DREAMWEB: 'printslow' API improvedBertrand Augereau
2011-08-11DREAMWEB: Less ds pollution in 'printslow' and 'printdirect'Bertrand Augereau
2011-08-11DREAMWEB: Stricter typing in the printing subsystemBertrand Augereau
2011-08-10COMPOSER: Add detection for Dragor FR and Gregory FRStrangerke
2011-08-10TIMER: Add a comment to explain why we remove the name in removeTimerProc.Johannes Schickel
2011-08-10TIMER: Remove all names associated with a callback, since all callbacks are ↵Johannes Schickel
removed. This makes the name removal consistent with the timer proc removal. It seems we only allow a specific timer proc being added once anymore though. So this should not change too much right now.
2011-08-10TIMER: Remove name of callback in removeTimerProc.Johannes Schickel
This should fix #3389673 "LOOM: CD-Version crashes at start". It also fixes the same error showing up for me in Monkey CD. The doc changes in 4c7958450f628937270f claims the name is used for the event recorder, but as far as I can tell it is not used right now. Thus depending on how it is used the behavior of SCUMM removing and adding the same timer aagain *might* cause problems. In any way we need to remove the name in removeTimerProc, else RTL + launching the same game again would be broken too.
2011-08-10DREAMWEB: Removed useless push/popsBertrand Augereau
2011-08-10DREAMWEB: 'multidump' doesn't dirty ds anymoreBertrand Augereau
2011-08-10DREAMWEB: Improvement of 'printslow' signatureBertrand Augereau
2011-08-10DREAMWEB: Improvement of 'printdirect' signature and register usageBertrand Augereau
2011-08-10DREAMWEB: Improvement of 'getnumber' signatureBertrand Augereau