Age | Commit message (Expand) | Author |
2004-09-07 | Correct opcode | Travis Howell |
2004-09-07 | Much like an early civilization with no concept of the number zero, the | Torbjörn Andersson |
2004-09-07 | More cases | Travis Howell |
2004-09-07 | Switch to cases, to catch any missing cases. | Travis Howell |
2004-09-06 | Don't check for verbs, if no verbs exist. | Travis Howell |
2004-09-06 | Save setting of the text toggle when quitting, fixes bug #855542 | Joost Peters |
2004-09-06 | Fixed bug in DrawBMAPObject. | Eugene Sandulenko |
2004-09-06 | Missed opcode | Travis Howell |
2004-09-06 | stubs | Travis Howell |
2004-09-06 | Not every speech file has the extra header. | Travis Howell |
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell |
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray |
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell |
2004-09-06 | Add basic AWIZ call for HE90 games. | Travis Howell |
2004-09-06 | Added a section about sword2mp3 to the documentation. I don't have the | Torbjörn Andersson |
2004-09-06 | Should be int | Travis Howell |
2004-09-06 | Add another ini related opcode. | Travis Howell |
2004-09-06 | Should always push result. | Travis Howell |
2004-09-06 | More stubs for chase | Travis Howell |
2004-09-06 | Add target | Travis Howell |
2004-09-06 | More stubs | Travis Howell |
2004-09-06 | Add back stub, in right place this time. | Travis Howell |
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell |
2004-09-06 | Doesn't use smush | Travis Howell |
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell |
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko |
2004-09-05 | fixed awiz display | Gregory Montoir |
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko |
2004-09-05 | Removed entry about compressed sound/music in BS2 since it's done now. | Torbjörn Andersson |
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson |
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson |
2004-09-05 | Valgrind warning | Travis Howell |
2004-09-05 | compilation fix | Jonathan Gray |
2004-09-05 | code simplification | Gregory Montoir |
2004-09-05 | Ooops | Travis Howell |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko |
2004-09-05 | Caused music regression. | Travis Howell |
2004-09-04 | Add opcode | Travis Howell |
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell |
2004-09-04 | Fix compile | Travis Howell |
2004-09-04 | Rewrote the code that loads credits.clu into memory. The new code is | Torbjörn Andersson |
2004-09-04 | Some type corrections | Max Horn |
2004-09-04 | added msvc8 project files | Paweł Kołodziejski |
2004-09-04 | fixed warning, updated msvc projects | Paweł Kołodziejski |
2004-09-04 | added error info for bundle mgr bug | Paweł Kołodziejski |
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski |
2004-09-04 | added comment for insane hack | Paweł Kołodziejski |
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,... | Max Horn |
2004-09-04 | Fix for bug #1022265 (Memory leak in vorbis.cpp?) | Max Horn |