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2019-12-27STARTREK: Reduce usage of SharedPtrFilippos Karapetis
2019-12-27STARTREK: Use a 32-bit integer for the file offsetFilippos Karapetis
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27GRAPHICS: Make ManagedSurface::clip() publicEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-27WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969)aviloria
2019-12-27COMMON: Add ZH_ANY language for generic chinese languagesaviloria
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
2019-12-27STARTREK: Move isPointInPolygon() inside the Room classFilippos Karapetis
This accesses the room data, so it's better to move it inside the Room class, to reduce direct visibility of the room vertex data
2019-12-27STARTREK: Fix texts in the MUDD missionFilippos Karapetis
2019-12-26GRAPHICS: MACGUI: Fix incorrect text dimension calculationsEugene Sandulenko
2019-12-26GRAPHICS: MACGUI: Use proper width when rendering MacTextEugene Sandulenko
2019-12-26GRAPHICS: MACGUI: Sanity check for empty linesEugene Sandulenko
2019-12-26GRAPHICS: FONT: Really fix mismatched new/deleteEugene Sandulenko
2019-12-26DIRECTOR: Fix label loadingEugene Sandulenko
2019-12-26GRAPHICS: FONTS: Fix mismatched new/delete.Eugene Sandulenko
2019-12-26DIRECTOR: Fix number of labels to readEugene Sandulenko
2019-12-26DIRECTOR: Fix index typeEugene Sandulenko
2019-12-26COMMON: Add sanity check to MacResManEugene Sandulenko
2019-12-26SCI: Swap lowercase Alt+'a'/'s' for Polish, in order to avoid conflicting ↵Eugene Sandulenko
keybingings
2019-12-26SCI: Fix lowercase Alt+'n' for PolishEugene Sandulenko
2019-12-26SCI: Added support for typing Polish characters with 'Alt'Eugene Sandulenko
2019-12-26DIRECTOR: Renamed few variablesEugene Sandulenko
2019-12-25SCI: Added temporary debug ouput for Polish inputEugene Sandulenko
2019-12-25DIRECTOR: Imporved text cast loadingEugene Sandulenko
2019-12-25DIRECTOR: More loading debug outputEugene Sandulenko
2019-12-25DIRECTOR: Temporarily revert the ink selection for QuickDraw shapesEugene Sandulenko
2019-12-25DIRECTOR: Added drawing for QuickDraw cast membersEugene Sandulenko
2019-12-25DIRECTOR: Implemented 'fast' playback debug flagEugene Sandulenko
2019-12-25PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (2757 of 2757 strings)
2019-12-25PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 73.5% (2027 of 2757 strings)
2019-12-25DIRECTOR: Correctly use ink information for spritesEugene Sandulenko
2019-12-25DIRECTOR: Loop movies by default, added 'noloop' debug flagEugene Sandulenko
2019-12-25SCI: Reformatted the conversion tableEugene Sandulenko
2019-12-25KYRA: Remove GCC -Wlogical-op Compiler WarningD G Turner
This piece of code is not functional as the test will always evaluate to false so hiding this with a preprocessor guard will not cause any functional change. It is now clearly marked with FIXME and TODO along with a comment for future reference.
2019-12-25SCI: Added detection and support for Polish LSL7Eugene Sandulenko
Fixes bug #11274
2019-12-253DS: Add missing makefile dependencyBastien Bouclet
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp.
2019-12-25SDL: Remove duplicated cursorStretch200To240() functionCameron Cawley
2019-12-25WINTERMUTE: Fix fallback detectionBastien Bouclet
Now the singleId property has been removed, the gameIds returned by the MetaEngines when detecting games must be accepted by the `findGame` method. Wintermute was generating gameIds based on datafiles in the fallback detector. With this change, the gameId for fallback detected games is always `wintermute`, the target name is generated based on the `extra` value that contains the game caption. The `(unknown)` mention that was previously added to the game title has been removed. The unknown game dialog now makes it very clear that the game version is not known to ScummVM. Fixes #11288.
2019-12-25DIRECTOR: Simplify palette transformationsEugene Sandulenko
2019-12-25DIRECTOR: Added palette transformation routineEugene Sandulenko
2019-12-25DIRECTOR: Added test routine for drawing paletteEugene Sandulenko
2019-12-25DIRECTOR: Replace palette data with hex numbersEugene Sandulenko
2019-12-25DIRECTOR: Bg color is also shifted for shapesEugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-25DIRECTOR: Read color information for shapesEugene Sandulenko
2019-12-25DIRECTOR: Improved loading debug outputEugene Sandulenko
2019-12-24DIRECTOR: More debug output and code tidying upEugene Sandulenko
2019-12-24DIRECTOR: Improved debug outputEugene Sandulenko