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2018-06-23MOHAWK: MYST: Fix incorrect door close sound for the cablinBastien Bouclet
Fixes Trac#10580.
2018-06-22MOHAWK: RIVEN: Fix out of bounds write in the flies effectBastien Bouclet
Fixes Trac#10579.
2018-06-19MOHAWK: MYST: Fix out of bounds read when redrawing the observatoryBastien Bouclet
The observatory go button computes random 105x106 rectangles in the 512x512 star image. The previous code would allow to go out of bounds by 3 pixels. Interestingly the bug is in the original engine disassembly perhaps it could crash as well. Fixes Trac#10576.
2018-06-19MOHAWK: MYST: Increment y_pos of observatory day slider fasterDavid Fioramonti
Fixes Trac#10572. The day slider does not go all the way to the bottom (day 31st) when the down arrow is used to increment the day. This change increases how much y displacement happens with each change in the day so that the bottom is reach on day 31st. This is just a graphical bug and doesn't affect the logic of the puzzle. The day slider can also be dragged to the bottom without using the buttons.
2018-06-18I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (976 of 976 strings)
2018-06-18DISTS: Update appdata.xml fileAsciiWolf
Add OARS metadata
2018-06-18I18N: Regenerate translations data fileThierry Crozat
2018-06-18ZVISION: Reuse UTF8->UTF32 converter from CommonEugene Sandulenko
2018-06-18COMMON: Add simplistic UTF8->UTF32 converterEugene Sandulenko
2018-06-17BASE: Fix a segfault when mass detector encounters an empty directoryBastien Bouclet
Was introduced in the recent detection rework.
2018-06-17CREDITS: Add dafioram to the Mohawk sectionBastien Bouclet
2018-06-15SCI32: Only enable larry scaler for LSL7David Fioramonti
Fixes Trac#10568.
2018-06-14PSP2: enable additional memoryrsn8887
2018-06-15RISCOS: Add a script to open the README file based on the system territoryCameron Cawley
2018-06-15VIDEO: fix rewinding of FLIC fileswhiterandrek
2018-06-14I18N: Update translations templatesThierry Crozat
2018-06-14MOHAWK: MYST: Clean up the options dialogBastien Bouclet
Also load and save games using ctrl-o / ctrl-s.
2018-06-13JANITORIAL: Fix comment typoTorbjörn Andersson
2018-06-13I18N: Update translations templatesThierry Crozat
2018-06-13I18N: Update translation (Swedish)Adrian Frühwirth
Currently translated at 99.7% (974 of 976 strings)
2018-06-13MOHAWK: MYST: Make the scripts time accounting pause safeBastien Bouclet
2018-06-13MOHAWK: MYST: Move the current stack id to ScriptParserBastien Bouclet
2018-06-13MOHAWK: MYST: Simplify memory management of the active stackBastien Bouclet
2018-06-13MOHAWK: MYST: Extract a Card class out of the main engine classBastien Bouclet
This is to allow having multiple cards loaded at the same time in the future.
2018-06-11I18N: Update translation (Swedish)Adrian Frühwirth
Currently translated at 99.6% (973 of 976 strings)
2018-06-11I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (976 of 976 strings) Match source format
2018-06-11I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (976 of 976 strings)
2018-06-11I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (976 of 976 strings) Fix grammar
2018-06-11I18N: Regenerate translations data fileThierry Crozat
2018-06-09I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (976 of 976 strings)
2018-06-08I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (976 of 976 strings)
2018-06-08I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (976 of 976 strings)
2018-06-07I18N: Update translations templatesThierry Crozat
2018-06-07DIRECTOR: Show a GUI error message when no sound devices are availableBastien Bouclet
2018-06-07MOHAWK: Display a GUI error message when no audio devices are availableBastien Bouclet
2018-06-06I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (975 of 975 strings)
2018-06-06Merge pull request #1211 from dafioram/morePtrNullBastien Bouclet
COMMON: More nullptr usage in common/ptr
2018-06-06SCUMM: Fix recent commit to compile under all circumstancesAdrian Frühwirth
2018-06-06I18N: Update translation (French)Thierry Crozat
Currently translated at 99.8% (974 of 975 strings)
2018-06-06NEWS: Mention fix for #10559 (distorted speech in Indy4)Adrian Frühwirth
2018-06-06SCUMM: Work around distorted speech on submarine in Indy4Adrian Frühwirth
The speech sample at VCTL offset 0x76ccbca ("Hey you!") which is used when Indy gets caught on the German submarine seems to not be a VOC but raw PCM s16be at (this is a guess) 44.1 kHz with a bogus VOC header. To work around this we skip the VOC header and decode the raw PCM data. Fixes Trac#10559
2018-06-05I18N: Update translation (French)Donovan Watteau
Currently translated at 99.7% (973 of 975 strings)
2018-06-04COMMON: More nullptr usage in common/ptrDavid Fioramonti
Replaces some more ptr=0 with ptr=nullptr.
2018-06-04I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (975 of 975 strings)
2018-06-04SCUMM: Remove unnecessary space.Torbjörn Andersson
2018-06-04I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (975 of 975 strings)
2018-06-04I18N: Regenerate translations data fileThierry Crozat
2018-06-03SCUMM: Improve 'imuse play' debugger command error handlingAdrian Frühwirth
This commit introduces the following (seemingly non-invasive) changes to make the 'imuse play' debugger command more useful (i.e. don't crash when trying to load the wrong kind of (sound) resource. * ScummEngine::readSoundResource() Instead of fatally error()'ing upon hitting a non-sound resource type, e.g. a room header (0x524d4844 aka RMHD), we now only issue a warning(). This enables the already existing dead code which properly returns 0 (aka no resource loaded). * ResourceManager::validateResource() Instead of fatally error()'ing upon hitting an illegal glob type we now only issue a warning() and return false (also existing dead code). All methods calling validateResource() check its return value so this seems like the right thing to do anyway. * ScummDebugger::Cmd_IMuse() Instead of directly calling ensureResourceLoaded() we now call getResourceAddress() instead (which in turn calls ensureResourceLoaded() and handles other edge cases) and only attempt to play a sound if the returned pointer actually is valid. Fixes Trac#10527.
2018-06-03SAGA: Don't show pause message in saved thumbnailDavid Fioramonti
Fixes Trac#10008. Previously, the game would show a paused game message in the thumbnail when the game was saved using the gmm.
2018-06-03GRAPHICS: Remove BOM at start of larryscale filesThierry Crozat
Note that larryScale_generated.cpp still contains UTF-8 characters, but they are all in comments, so hopefully they will not cause problems.