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2014-12-24ZVISION: Add a hack to set the correct frame delay for RLF videosFilippos Karapetis
2014-12-23ZVISION: Handle animation rewinding outside the RLF encoderFilippos Karapetis
2014-12-23ZVISION: SpacingFilippos Karapetis
2014-12-23ZVISION: Add error checking when loading in-game animations and videosFilippos Karapetis
2014-12-23ZVISION: Limit the engine delay, even when a custom frame rate is setFilippos Karapetis
2014-12-23ZVISION: Disable more unused codeFilippos Karapetis
2014-12-23ZVISION: Disable unused codeFilippos Karapetis
2014-12-23ZVISION: Clamp the rotation velocity to never be zeroAdrian Astley
2014-12-23ZVISION: Use Common::Rational to simplify fixed point mathAdrian Astley
2014-12-23ZVISION: Remove unnecessary mathAdrian Astley
2014-12-23ZVISION: Fix some buffer overruns with the usage of sscanf()Filippos Karapetis
2014-12-23ZVISION: Add a comment about the special 0xCCCC characterFilippos Karapetis
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis
2014-12-23ZVISION: Ignore the special 0xCCCC character in subtitlesFilippos Karapetis
2014-12-23Merge pull request #552 from pinotree/reduce-maxpathlenFilippos Karapetis
2014-12-22AGI: use shorter sizes for buffersPino Toscano
2014-12-22DRASCULA: use Common::String::format when possiblePino Toscano
2014-12-22AGI: use Common::String::format when possiblePino Toscano
2014-12-23ZVISION: SpacingFilippos Karapetis
2014-12-23ZVISION: Remove leftover warningFilippos Karapetis
2014-12-23ZVISION: Avoid using color masks for in-game animationsFilippos Karapetis
2014-12-23ZVISION: Limit the default engine delay for all animationsFilippos Karapetis
2014-12-23ZVISION: Fix regression from commit 3806aa4418Filippos Karapetis
2014-12-23ZVISION: Remove dead codeFilippos Karapetis
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-22ACCESS: Remove an unused variable in Animation managerStrangerke
2014-12-22ACCESS: Remove a couple of unused variables in CharManagerStrangerke
2014-12-22VIDEO: Mark TheoraDecoder as used by pegasusFedor
2014-12-22ZVISION: Error out when the game string file isn't foundFilippos Karapetis
2014-12-22ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loadingFilippos Karapetis
2014-12-22ZVISION: Allow dumping any file type via the new "dumpfiles" commandFilippos Karapetis
2014-12-22ZVISION: Prefix some class member variables with an underscoreFilippos Karapetis
2014-12-22ZVISION: Fix Venus key code handling in commit dfae161Filippos Karapetis
2014-12-22ZVISION: Also allow the movement when the cursor is within screen edgesFilippos Karapetis
2014-12-22ZVISION: Implement the Venus hint system in Zork: NemesisFilippos Karapetis
2014-12-21ACCESS: Use enum instead of int to initialize video flagStrangerke
2014-12-21ACCESS: Initialize header in videoPlayer constructorStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-21ZVISION: Document some controls that are only used in Zork: NemesisFilippos Karapetis
2014-12-21ZVISION: Implement the "dumpallscripts" console command againFilippos Karapetis
2014-12-21MT32: Update to munt 1.5.0Filippos Karapetis
2014-12-21CREDITS: Add credits for Sfinx translation to EnglishThierry Crozat
2014-12-21CGE2: Add detection for new English freeware versionThierry Crozat
2014-12-21Merge pull request #550 from bgK/timestamp-overflowJohannes Schickel
2014-12-21TEST: Create test cases for reading uint64 from a streamAdrian Astley
2014-12-21COMMON: Fix typo that caused uint64 reads to return a uint32Adrian Astley
2014-12-20AUDIO: Wrap around in the Timestamp constructorBastien Bouclet
2014-12-20ZVISION: Simplify checkFilippos Karapetis
2014-12-20ZVISION: Fix code formattingFilippos Karapetis