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2016-02-25LURE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25LAB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25KYRA: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25HUGO: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25HOPKINS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25FULLPIPE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25DREAMWEB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25DRASCULA: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25DRACI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25CRUISE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25CINE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25CGE2: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25CGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25BBVS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25AVALANCHE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25AGOS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25AGI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25ACCESS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25ENGINES: Add comparator to sort SaveStateDescriptors based on slot.Johannes Schickel
2016-02-25DREAMCAST: Fix listing of savefiles.Johannes Schickel
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching.
2016-02-25AGI: Add detection for 13th Disciple 1.01 bug #7010Martin Kiewitz
2016-02-25WAGE: Added detection for Eidisi IEugene Sandulenko
2016-02-25WAGE: Implemented cropping in cosole. That fixes crashes in Bug HuntEugene Sandulenko
2016-02-25SCUMM: Fix the lip sync animation in later HE games.Kirben
2016-02-24MADS: NEBULAR: Fix hotspot for doll in laboratoryPaul Gilbert
2016-02-24GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵Eugene Sandulenko
holding
2016-02-24GCW0: Made packager reenterableEugene Sandulenko
2016-02-24GCW0: Disabling more features on GCW0Eugene Sandulenko
2016-02-24I18N: Regenerate translations data fileThierry Crozat
2016-02-24I18N: Update spanish translationThierry Crozat
The update was provided by Tomás Maidagan.
2016-02-24SCI: Add script patch for qfg3 combat speed problemMartin Kiewitz
Fixes bug #6247
2016-02-24WAGE: Simplified detection tableEugene Sandulenko
2016-02-24WAGE: Added detection for Dungeon World IIEugene Sandulenko
2016-02-24GCW0: Add release build scriptEugene Sandulenko
2016-02-24GCW0: Made fluidsynth default sound deviceEugene Sandulenko
2016-02-24GCW0: Include free soundfont into release packageEugene Sandulenko
2016-02-24CONFIGURE: Fix for latest gcw0 toolchainEugene Sandulenko
2016-02-24CONFIGURE: Remove trailing spacesEugene Sandulenko
2016-02-24WAGE: Fixed crash in Double Trouble. Needs more work.Eugene Sandulenko
2016-02-24WAGE: Added detection for Double TroubleEugene Sandulenko
2016-02-24WAGE: Add detection for Canal DistrictEugene Sandulenko
2016-02-24SCI: Fix FM-Towns audio language selectionMartin Kiewitz
This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again.
2016-02-24TUCKER: Hide cursor in cutscenesOri Avtalion
2016-02-24WAGE: Fix compilation with MSVCFilippos Karapetis
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice
2016-02-24WAGE: Silence false positive MSVC warningsFilippos Karapetis
2016-02-23Merge pull request #679 from tobiatesan/fix_rotoJohannes Schickel
WINTERMUTE: Fix order of arguments in sprite rotation
2016-02-23WINTERMUTE: Fix order of arguments in sprite rotationTobia Tesan
2016-02-23WIN32: Fix plugin provider build for 64bit target.Johannes Schickel
2016-02-23I18N: Regenerate translations data fileThierry Crozat
2016-02-23I18N: Fix typo in de_DE.porootfather