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2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-10-07Partial fix for Elvira 1 palette problems.Torbjörn Andersson
svn-id: r24168
2006-10-07Some more processKeyboard splittingMax Horn
svn-id: r24167
2006-10-07Further split processKeyboard code, moving stuff specific to some SCUMM ↵Max Horn
version into the resp. subclass of ScummEngine svn-id: r24166
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new ↵Max Horn
(sub)method processKeyboard svn-id: r24165
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-10-07some HE related cleanupMax Horn
svn-id: r24163
2006-10-07Fixed warning.Torbjörn Andersson
svn-id: r24162
2006-10-07Add more code differences in Elvira 1Travis Howell
svn-id: r24161
2006-10-07Fix compilation. SDL.h is required for SDL_GetError()Eugene Sandulenko
svn-id: r24160
2006-10-07Minor cleanupTravis Howell
svn-id: r24159
2006-10-07Minor cleanupTravis Howell
svn-id: r24158
2006-10-07Whitespace changesTravis Howell
svn-id: r24157
2006-10-07Add code for printing to boxes in WaxworksTravis Howell
svn-id: r24156
2006-10-07Removed some left-over (I think!) code from unloadPluginsExcept() that wasTorbjörn Andersson
causing ScummVM to crash for me. svn-id: r24155
2006-10-07Add more script opcodes for Elvira 1/2/WWTravis Howell
svn-id: r24154
2006-10-07Instantiate and hook up the plugin providers in the main() function of the ↵Max Horn
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153
2006-10-07Added SDL plugin providerMax Horn
svn-id: r24152
2006-10-07Modified configure to #define SDL_BACKEND when using the SDL backend (akin ↵Max Horn
to X11_BACKEND) svn-id: r24151
2006-10-07Fixed mixup in win32 plugin provider code, and added win32 & dc plugin ↵Max Horn
providers to the build system svn-id: r24150
2006-10-07Added plugin providers for Win32 and DCMax Horn
svn-id: r24149
2006-10-07Started to refactor the plugin code (moving backend specific stuff into ↵Max Horn
backends/plugins/) svn-id: r24148
2006-10-06Added DJWillis as official GP2X porter.Eugene Sandulenko
svn-id: r24145
2006-10-06Patch #1432376: "Very basic GP2X Backend"Eugene Sandulenko
svn-id: r24144
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24143
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24142
2006-10-06Add more code for Elvira 1Travis Howell
svn-id: r24141
2006-10-06Fix dectection of hit areas in earlier gamesTravis Howell
svn-id: r24140
2006-10-06Correct typo in game title for Elvira 2Travis Howell
svn-id: r24139
2006-10-06Alwats report invalid opcodes when debug output is enabledTravis Howell
svn-id: r24138
2006-10-06Update ebug opcode table for Elvira1Travis Howell
svn-id: r24137
2006-10-06Add initial debug opcode table for Elvira1Travis Howell
svn-id: r24136
2006-10-06Add debug video opcodes table for Elvira 1Travis Howell
svn-id: r24135
2006-10-06Correct game titles for Elvira 1/2Travis Howell
svn-id: r24134
2006-10-06Add Amiga demo of Elvira, and switch to elvira1 for ElviraTravis Howell
svn-id: r24133
2006-10-06Ooops, restrict o_loadZone() changes to older games onlyTravis Howell
svn-id: r24132
2006-10-06Add support for skipping introduction in Elivra 1/2/WWTravis Howell
svn-id: r24131
2006-10-06Add more code for Elvira 1/2Travis Howell
svn-id: r24130
2006-10-05DS CPU scaling prototype, in 16 bit mode (for menu), not plugged(switch ↵Bertrand Augereau
cpuScaler to test) svn-id: r24129
2006-10-05Path fixup in the zipreader (necessary with my adapter/zip/build combination?)Bertrand Augereau
svn-id: r24128
2006-10-05Silenced warning of msvc8.Johannes Schickel
svn-id: r24127
2006-10-05Updated msvc8 project files.Johannes Schickel
svn-id: r24126
2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-05Fix startup of Elvira 1Travis Howell
svn-id: r24124
2006-10-05Fix opening credits of Elvira 2Travis Howell
svn-id: r24123
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-05Add more code and stubs for WWTravis Howell
svn-id: r24121
2006-10-05Add Amiga versions of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24120
2006-10-05Elvira 1 require more table memory for nowTravis Howell
svn-id: r24119
2006-10-05Reduce memory required by each game, and add safety checksTravis Howell
svn-id: r24118