Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-29 | GRAPHICS/GUI: Implement charset mapping for TTF fonts. | Johannes Schickel | |
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail. | |||
2012-01-29 | GRAPHICS/GUI: Implement kerning support for Font. | Johannes Schickel | |
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets. | |||
2012-01-29 | GUI: Add support for loading TTF files with ISO-8859-1 charset. | Johannes Schickel | |
2012-01-29 | GRAPHICS: Add a TTF font class using FreeType2. | Johannes Schickel | |
2012-01-29 | SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵ | Travis Howell | |
Maniac Mansion. | |||
2012-01-29 | GOB: Fix a segfault | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse | |
And make the pearl picking a bit less...picky. | |||
2012-01-28 | GOB: Minor cleanup | Sven Hesse | |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse | |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse | |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse | |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse | |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse | |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse | |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse | |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse | |
2012-01-28 | WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion ↵ | Klaus Reimer | |
because one of the target devices is called the "HP Touchpad". | |||
2012-01-28 | CREDITS: Added Tom Frost as contributor to WebOS port. | Klaus Reimer | |
2012-01-27 | CONFIGURE: Fix compilation on 32 bits MacOS X | Thierry Crozat | |
The issue was that it cannot find a 64 bits type because 'long int' is 32 bits and compilation of the test program with 'long long' failed due to the use of -pedantic flag (and 'long long' is not part of ISO C++ 1998 standard). It nevertheless defined _UINT64 which subsequently told systems headers to not redefine uint64 and caused many compilation error in system headers. | |||
2012-01-27 | DOCS: Add missing dot in NEWS file. | Johannes Schickel | |
2012-01-27 | AGOS: Make ArchiveMan a proper sub-type of SearchSet. | Johannes Schickel | |
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy. | |||
2012-01-27 | AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵ | Johannes Schickel | |
Archive API. | |||
2012-01-27 | AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan. | Johannes Schickel | |
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59. | |||
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls | |||
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse | |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse | |
2012-01-26 | DOCS: Word the README section about kyra.dat a bit nicer. | Johannes Schickel | |
2012-01-26 | AUDIO: Add more warnings in case invalid VOC data is encountered. | Johannes Schickel | |
2012-01-26 | AUDIO: Fix missing sounds in Simon 1 Amiga CD32. | Johannes Schickel | |
It seems the VOC files used by Simon 1 Amiga CD32 use 128 as terminator block. Added this as a special case with a debug output when it's caught. | |||
2012-01-26 | DOCS: Update section about kyra.dat a bit. | Johannes Schickel | |
2012-01-26 | DOCS: SCUMM FM-TOWNS Kanji games should not crash randomly anymore. | Johannes Schickel | |
2012-01-26 | DOCS: Remove lack of sound effect support of Kyra PC-98 from Known Issues ↵ | Johannes Schickel | |
section. | |||
2012-01-26 | DOCS: Update engines supporting RTL in the README. | Johannes Schickel | |
2012-01-26 | DOCS: Update section 6.3 of the README based on our source code. | Johannes Schickel | |
2012-01-26 | AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. | Johannes Schickel | |
2012-01-26 | DOCS: Remove Debian build instructions. | Johannes Schickel | |
We don't have "make deb" anymore. If we want to have instructions on how to build Debian packages with the debian files we have in dists we should just write new instructions. | |||
2012-01-26 | DOCS: Remove "Last updated" from the README. | Johannes Schickel | |
The old SVN keyword usage did not work for quite some time anyway. | |||
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2012-01-26 | DOCS: Add notes about accessing the default savegames directory under ↵ | Travis Howell | |
Windows NT4 onwards. | |||
2012-01-25 | TSAGE: Fix compilation, sorry | Strangerke | |
2012-01-25 | TSAGE: R2R- Implement scene 1950 | Strangerke | |
2012-01-24 | BUILD: Move saved game related items to a separate folder on the Start Menu, ↵ | Travis Howell | |
in the Windows installer. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. |