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2004-07-31Avoid gcc warningTravis Howell
svn-id: r14373
2004-07-31UpdateTravis Howell
svn-id: r14372
2004-07-30fix subtitle alignmentOliver Kiehl
svn-id: r14371
2004-07-30Add two moreTravis Howell
Leave out Acorn details for now svn-id: r14369
2004-07-30Switch detect filename back to prevent conflict for now.Travis Howell
svn-id: r14368
2004-07-30Add a few moreTravis Howell
svn-id: r14367
2004-07-30Re-use old md5 hack to gather checksums from users.Travis Howell
svn-id: r14366
2004-07-30Update Simon 1/2 target details.Travis Howell
svn-id: r14365
2004-07-30Add a few more.Travis Howell
svn-id: r14364
2004-07-30CorrecxtionTravis Howell
svn-id: r14363
2004-07-30Ooops, make sure feature flags are updated.Travis Howell
svn-id: r14362
2004-07-30Reduce simon 1/2 targetsTravis Howell
Add auto detection svn-id: r14361
2004-07-28OoopsTravis Howell
svn-id: r14356
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-27Add passthrough ability. Patch by Christian Schoenebeck with slight ↵Jonathan Gray
modifications svn-id: r14354
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
svn-id: r14353
2004-07-27Given Makefile now depends on the configure script output move these default ↵Jonathan Gray
parameters out to the configure script svn-id: r14352
2004-07-27No need to calculate valuesTravis Howell
svn-id: r14351
2004-07-27Add support for speech in demo.Travis Howell
svn-id: r14350
2004-07-27Updated README/TODO/NEWSMax Horn
svn-id: r14349
2004-07-27some syncing with 0.6.x branchMax Horn
svn-id: r14348
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26slightly more informative error messages in class FileMax Horn
svn-id: r14345
2004-07-26Add game detector support for the Mac SCUMM container file format; add ↵Max Horn
support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) svn-id: r14344
2004-07-26Fix label width; properly distinguish between a global default ↵Max Horn
extrapath/savepath, and a target specific one svn-id: r14343
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26Turn various File class methods into virtual methods, to allow overloadingMax Horn
svn-id: r14341
2004-07-26I shouldn't be mixing cleanups and bug fixes, but I'm doing so anyway, justTorbjörn Andersson
this once. :-) The parameters to drawLine() aren't clipped to the screen size, which meant that it was accessing memory out of bounds when marking the screen as dirty. The function now uses plotPoint(), which does the bounds checking and screen dirtying for us. Apart from being a little easier to read, it dirties only the parts of the screen the line actually passes through, instead of a rectangle defined by the line's end points. Since drawLine() is only used for debugging, I wouldn't consider this a particularly serious bug. Next change is that only the pixels inside the original parallax layer are considered when creating the block surfaces. This may make the drawing slightly more efficient, since fewer surfaces will be labelled as transparent. Plus some other minor cleanups. svn-id: r14340
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
svn-id: r14335
2004-07-26Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.Travis Howell
Fixes all palette issues. svn-id: r14334
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-26Not quite right spot.Travis Howell
svn-id: r14331
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
svn-id: r14330
2004-07-25Update issuesTravis Howell
svn-id: r14329
2004-07-25smush codec37 sub1 (FT demo)Gregory Montoir
svn-id: r14326
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Ooops commited wrong branch.Travis Howell
svn-id: r14314
2004-07-24A few HE games are supported now.Travis Howell
svn-id: r14313
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309