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2010-01-03Fix a buffer overflow (thanks to syke) and modify the way the instruments ↵Arnaud Boutonné
are loaded (bytes instead of uint16). This (sadly) doesn't fix the MDY player. svn-id: r46936
2010-01-03SCI: Support pointer arithmetics in +ag, +agi, etc. tooLars Skovlund
svn-id: r46935
2010-01-03The backtrace command now outputs to the graphical consoleFilippos Karapetis
svn-id: r46934
2010-01-03'normal' game speed is about 10fps, not 12Vladimir Menshakov
svn-id: r46933
2010-01-03Sort language list (and showing that Lure is really broken).Eugene Sandulenko
svn-id: r46932
2010-01-03Removed junk charactersFilippos Karapetis
svn-id: r46931
2010-01-03SCI/new music code: Some cleanup. Previous commit (rev 46928) should read: ↵Filippos Karapetis
"Added some more commands from BaseSongIterator::parseMidiCommand()" svn-id: r46930
2010-01-03more walking frame offsets correctionVladimir Menshakov
svn-id: r46929
2010-01-03svn-id: r46928Filippos Karapetis
2010-01-03fixed typoVladimir Menshakov
svn-id: r46927
2010-01-03added metropolis/TEENAGENT logoVladimir Menshakov
svn-id: r46926
2010-01-03The "room" command can now set the current room number, too (more ↵Filippos Karapetis
straightforward than changing global var 13) svn-id: r46925
2010-01-03SCI/new music code: don't throw warnings for MIDI commands which are handled ↵Filippos Karapetis
by the music driver svn-id: r46924
2010-01-03SCI/new music code:Filippos Karapetis
- sounds are no longer stopped in cmdUpdateCues if their signal is set - cmdSetSoundVolume no longer throws a warning if it can't find the associated sound (in some games, it's called before the actual sound is loaded) - removed unused parameters to the SciMusic() class and to MusicEntry::onTimer() - removed a hack to get the sound loop selector svn-id: r46923
2010-01-03SCI: windowMgr port fix (using id 1 now on that port instead of 0, still ↵Martin Kiewitz
accessible via id 0 as well) fixes qfg1vga, sq4 (-10 pixel walking) and castle of dr. brain (computer room puzzle) svn-id: r46922
2010-01-03started music before logoVladimir Menshakov
svn-id: r46921
2010-01-03improved walking animation once againVladimir Menshakov
svn-id: r46920
2010-01-03Mohawk : Stop Myst Script Opcode 200 continuously reloading the same image...David Turner
svn-id: r46919
2010-01-03Implement kInPolygon for SCI32. GK1 now responds when you click on things.Matthew Hoops
svn-id: r46918
2010-01-03Fix the GK1 view segfault. szUnpacked was overflowing in SCI32 -- it should ↵Matthew Hoops
be uint32. GK1 now is a bit more playable, with many many glitches. svn-id: r46917
2010-01-03Add support for wave files in the audio volume. This is used in Pharkas CD ↵Matthew Hoops
and GK1 CD. svn-id: r46916
2010-01-03fixed font color and positioning for the well callbackVladimir Menshakov
svn-id: r46915
2010-01-03improved accuracy of the speed calculationsVladimir Menshakov
svn-id: r46914
2010-01-03fixed zero speed issueVladimir Menshakov
svn-id: r46913
2010-01-03removed noisy debug messageVladimir Menshakov
svn-id: r46912
2010-01-03moved scripted mark's animation after all spritesVladimir Menshakov
svn-id: r46911
2010-01-03fixed broken pathfindingVladimir Menshakov
svn-id: r46910
2010-01-03increased vertical speedVladimir Menshakov
svn-id: r46909
2010-01-03fixed h/v animation switch ratioVladimir Menshakov
svn-id: r46908
2010-01-03fixed vertical/horizontal speed ratioVladimir Menshakov
svn-id: r46907
2010-01-03improved mark's animation.Vladimir Menshakov
svn-id: r46906
2010-01-02do not show logo while loading saveVladimir Menshakov
svn-id: r46905
2010-01-02fixed memory leakVladimir Menshakov
svn-id: r46904
2010-01-02added unlogic logoVladimir Menshakov
svn-id: r46903
2010-01-02SCI: adjusted kDisplay change to occur SCI1lateMartin Kiewitz
svn-id: r46902
2010-01-02SCI: kDisplay difference in SCI0 (fixes colonels bequest copy protection screen)Martin Kiewitz
svn-id: r46901
2010-01-02removed useless `system' pointer from render()Vladimir Menshakov
svn-id: r46900
2010-01-02made fadein/out asynchronous, added fade type stubVladimir Menshakov
svn-id: r46899
2010-01-02added fadeout tablesVladimir Menshakov
svn-id: r46898
2010-01-02SCI/new music code: Don't stop notes when looping for a holdWillem Jan Palenstijn
svn-id: r46897
2010-01-02SCI/new music code: Fixed sound patch loading when restoring a saved gameFilippos Karapetis
svn-id: r46896
2010-01-02Properly fixed cmdUpdateCues() for SCI0, removing a hackFilippos Karapetis
svn-id: r46895
2010-01-02We are in 2010 nowEugene Sandulenko
svn-id: r46894
2010-01-02SCI/new music code: Improve midi hold handling a bit. Still broken.Willem Jan Palenstijn
svn-id: r46893
2010-01-02Changed the default case of setAttribute() to a warning, so that loading ↵Filippos Karapetis
works in LSL3 svn-id: r46892
2010-01-02SCI/newmusic: fading signal handling changed... fixes lsl1demo and gk1demoMartin Kiewitz
svn-id: r46891
2010-01-02SCI/new music code: changed some SCI SysEx messages to enumsFilippos Karapetis
svn-id: r46890
2010-01-02Removed obsolete codeFilippos Karapetis
svn-id: r46889
2010-01-02Notify the game scripts when fading effect is doneFilippos Karapetis
svn-id: r46888
2010-01-02SCI/new music code: don't stop a music track if the fading effect has just ↵Filippos Karapetis
finished. Fixes the music in GK1 (demo and full) svn-id: r46887