aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-01-06AGI: Rewrote predictive code matcherMax Horn
The new code is simpler, avoids a potential buffer overrun (by avoiding to to use a buffer in the first place), and hopefully has slightly more sane matching properties. svn-id: r55135
2011-01-06HUGO: Fix GCC warnings, second try (sorry)Arnaud Boutonné
svn-id: r55134
2011-01-06HUGO: Fix GCC warningsArnaud Boutonné
svn-id: r55133
2011-01-06HUGO: Implement DOS playerArnaud Boutonné
svn-id: r55132
2011-01-06HUGO: Improve intro in H3 DosArnaud Boutonné
After a check on youtube (clone2727), fix the character used in the map during intro in H3 DOS svn-id: r55131
2011-01-06SWORD25: Update configure Script to set LUA platform configuration for linux*David Turner
This changes removes the tmpnam warning when building the Sword 2.5 engine. This fix sets the top level define which is used by engines/sword25/util/lua/luaconf.h to configure the LUA interpreter build, but only for linux* targets. Other targets may need a similar fix. Note : LUA_USE_POSIX is used in preference to LUA_USE_LINUX as this causes another warning associated with the dlopen usage. svn-id: r55130
2011-01-05HUGO: Correct font sizes used in the Hugo1 DOS introMatthew Hoops
svn-id: r55129
2011-01-05HUGO: Little cleanupArnaud Boutonné
svn-id: r55128
2011-01-05HUGO: Fix warning using GCCArnaud Boutonné
svn-id: r55127
2011-01-05HUGO: Use Win2 fonts in intro. Arnaud Boutonné
Win1 font is loaded too, but fails as it's not yet supported svn-id: r55126
2011-01-05VIDEO: Mirror QuickTime's mishandling of its own mdat atomsMatthew Hoops
While the specs say that the 'mdat' ("media data") atom is required in all QuickTime files, QuickTime makes no check if the atom is actually present. This allows for some videos with typos in the atom tag in them to play in QuickTime anyway. The offsets in the 'stco' atom are only used instead. This will fix a video in DS2 Mac and a music file in IHNM Mac (although this is not needed for either just yet). svn-id: r55125
2011-01-05AGI: cleanupMax Horn
svn-id: r55124
2011-01-04SCI: CleanupFilippos Karapetis
svn-id: r55123
2011-01-04SCI: Fixed part of bug #3150767 - "KQ5 French crash on startup, only partial ↵Filippos Karapetis
English text" This is a regression from r54510 svn-id: r55122
2011-01-04HUGO: Proper implementation for menu closing when clicked outside of itEugene Sandulenko
svn-id: r55121
2011-01-04GRAPHICS: Add support for Windows FON/FNT fontsMatthew Hoops
As required by Hugo and Mohawk. svn-id: r55120
2011-01-04SCI: Moved the "SCI" bit to the extras field, to preserve the original ↵Filippos Karapetis
naming of the games svn-id: r55119
2011-01-04SCI: Corrected game description for LSL1 (thanks Raziel)Filippos Karapetis
svn-id: r55118
2011-01-04HUGO: Use several 'off' buttons in the menuArnaud Boutonné
svn-id: r55117
2011-01-04SCI: Slight cleanup to the garbage collectorFilippos Karapetis
svn-id: r55116
2011-01-04SCI: Some changes to the naming scheme of some gamesFilippos Karapetis
- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game description (as it's part of the description, not the extras) - The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA versions, to distinguish them from their VGA counterparts, when they exist svn-id: r55115
2011-01-04HUGO: Implement menu commandsArnaud Boutonné
Also did some cleanup, and had to comment out handleMouseUp() as it's currently not working really well svn-id: r55114
2011-01-03MOHAWK: Add stopMidi() function.Alyssa Milburn
svn-id: r55113
2011-01-03MOHAWK: Add game type/detection for CSTime.Alyssa Milburn
svn-id: r55112
2011-01-03MOHAWK: Add/update some resource FourCC entries.Alyssa Milburn
svn-id: r55111
2011-01-03MOHAWK: Use integer math where floating point isn't requiredMatthew Hoops
svn-id: r55110
2011-01-03MOHAWK: Cleanup some spacing, formatting, and namingMatthew Hoops
svn-id: r55109
2011-01-03HUGO: Renamed the "cmd" parameter to "command", as "cmd" is a struct in game.hFilippos Karapetis
svn-id: r55108
2011-01-03HUGO: Added stub for menu commands and implemented menu closingEugene Sandulenko
svn-id: r55107
2011-01-03MOHAWK: Silence a gcc warningMatthew Hoops
svn-id: r55106
2011-01-03HUGO: Implement top menu autoscalingEugene Sandulenko
svn-id: r55105
2011-01-03MOHAWK: Implement Myst opcodes 133, Stellar observatory go buttonBastien Bouclet
svn-id: r55104
2011-01-03HUGO: Load bitmaps from hugo.datArnaud Boutonné
- set menu bitmaps to 'on' buttons by default - rename menu entries to match a bit better the original svn-id: r55103
2011-01-03TOOLS: Add button bitmaps to create_hugoArnaud Boutonné
svn-id: r55102
2011-01-03HUGO: Show bitmap on first button in menu as a proof of conceptEugene Sandulenko
svn-id: r55101
2011-01-03HUGO: Stub for the top menuEugene Sandulenko
svn-id: r55100
2011-01-03GUI: Implement PicButtonWidgetEugene Sandulenko
It is a button with picture intead of text. To be used by Hugo engine svn-id: r55099
2011-01-03M4: Removed redundant colour index recalculation in palette managerPaul Gilbert
svn-id: r55098
2011-01-02HUGO: Fix 2 bugs that were causing several crashes using the mouseArnaud Boutonné
svn-id: r55097
2011-01-02MOHAWK: Implement Myst opcodes 134 to 137, and 170 to 177, Stellar ↵Bastien Bouclet
observatory sliders svn-id: r55096
2011-01-02VIDEO: Stop leaking surface data in several codecs.Alyssa Milburn
svn-id: r55095
2011-01-02MOHAWK: Don't leak the MIDI data.Alyssa Milburn
svn-id: r55094
2011-01-02MOHAWK: Don't delete the MIDI driver before the parser.Alyssa Milburn
The parser was trying to call into the deleted driver. svn-id: r55093
2011-01-02MOHAWK: Fix checking Myst rocket sound puzzle before moving all the sliders.Bastien Bouclet
Fix a off by one graphical glitch that happened when moving sliders. Implement opcode 300. svn-id: r55092
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2011-01-02PLUGINS: for uncached plugins, first check the loaded plugin before looking ↵Yotam Barnoy
elsewhere There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory. svn-id: r55089
2011-01-01HUGO: Some space/tab cleanupsArnaud Boutonné
svn-id: r55088
2011-01-01COMMON: Fix comment about getButtonState.Alyssa Milburn
svn-id: r55087
2011-01-01SCI: debugC calls no longer require a debug level of 2 to show outputFilippos Karapetis
svn-id: r55086
2011-01-01SCI: Disable continuous list checking by defaultFilippos Karapetis
svn-id: r55085