Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-04 | NEVERHOOD: Move the TODO into our wiki | Filippos Karapetis | |
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO | |||
2013-07-03 | TSAGE: Fix for moving east in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | TSAGE: Bugfix for leaving R2R scene 3500 | Paul Gilbert | |
2013-07-04 | SDL: Fix compilation on Solaris 10. | Johannes Schickel | |
This replaces a dummy FILE definition before including the SDL headers with simply using the toolchain's definition on Solaris. This is pretty harmless because we only allow FILE to be used in the SDL headers by this. Fixes bug #3614514 "#define FILE FAKE_FILE doesn't work on Solaris (w/ patch)". Thanks to lblume for his patch! | |||
2013-07-04 | CONFIGURE: Remove POSIXisms in configure. | Johannes Schickel | |
This allows configure to work fine on Solaris 10 again. This fixes bug #3614513 "A few posixisms have crept into configure (w/ patch)". Thanks to lblume for his patch. | |||
2013-07-03 | TSAGE: Renaming maze Ui field in R2R scene 1200 | Paul Gilbert | |
2013-07-03 | NEVERHOOD: Add a new console command, "playsound" | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Fix typo in variable name | Filippos Karapetis | |
2013-07-02 | TSAGE: Fixes for moving south in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | NEVERHOOD: Fix save slot selection | Filippos Karapetis | |
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab | |||
2013-07-03 | CREATE_PROJECT: Fix a typo in the help-message (--codeblocks) | Einar Johan Trøan Sømåen | |
2013-07-03 | TIZEN: bada port updated to tizen | Chris Warren-Smith | |
2013-07-01 | CONFIGURE: Make the libmpeg2 properly require 0.4.0 | Matthew Hoops | |
2013-07-02 | MT-32: Sync with the latest changes in munt | Filippos Karapetis | |
This syncs our code with munt commits 258cd89 and 17b40a6 | |||
2013-07-02 | SAGA: Fix odd memcmp() conditions, as reported by clang | Filippos Karapetis | |
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code | |||
2013-07-01 | BUILD: Pass -Wno-nested-anon-types to clang. | Johannes Schickel | |
2013-07-01 | KYRA: Fix (a few) font checks for systems with unsigend char. | Johannes Schickel | |
Thanks to wjp for reporting those. This only affects games with SJIS font use. | |||
2013-07-01 | Merge pull request #342 from RichieSams/addDeleteRangeStringMethod | Johannes Schickel | |
COMMON: Add erase method to String class | |||
2013-07-01 | NEVERHOOD: Fix cursor glitch before looking down the lowered bridge | Filippos Karapetis | |
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges | |||
2013-07-01 | NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button | Filippos Karapetis | |
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette | |||
2013-06-30 | VIDEO: Fix Indeo3 luma scale | Matthew Hoops | |
Now black is really black | |||
2013-07-01 | NEVERHOOD: Fix sound effect heard when the castle elevator door opens | Filippos Karapetis | |
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time. | |||
2013-07-01 | NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Slight cleanup to the navigation scene code | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Fix the second tape sprite in the whale room | Filippos Karapetis | |
The second tape is now correctly faced to the right | |||
2013-06-30 | TSAGE: Corrected starting to maze again after rotating in maze | Paul Gilbert | |
2013-06-30 | NEWS: Mention Urban Runner video quality | Matthew Hoops | |
2013-06-30 | GRAPHICS: Cleanup the YUV to RGB usage documentation | Matthew Hoops | |
2013-06-30 | VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion code | Matthew Hoops | |
It now runs much faster and looks better too. Thanks to DrMcCoy for testing. | |||
2013-06-30 | TSAGE: Fix for rotating in R2R maze scenes | Paul Gilbert | |
2013-06-30 | TSAGE: Rearranged some of the R2R scene 3500 methods to group them | Paul Gilbert | |
2013-06-30 | TSAGE: Added extra entries for diagonals to MazeDirection enum | Paul Gilbert | |
2013-06-30 | VIDEO: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | VIDEO: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | GOB: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | TSAGE: Set up a maze direction enum for R2R mazes | Paul Gilbert | |
2013-06-30 | TSAGE: Fix moving past intersection in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Starting to move in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Fix to display R2R maze map correctly | Paul Gilbert | |
2013-06-30 | TSAGE: Fix handle leak in resource manager | Paul Gilbert | |
2013-06-30 | TOOLS: Add support for MSVC12 in create_project | Littleboy | |
2013-06-30 | TSAGE: R2R Maze UI now partially showing map | Paul Gilbert | |
2013-06-29 | TSAGE: Renaming of derived R2R scene 3500 Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Further renaming of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of renamings of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Fix for object initialisatioon in R2R scene 3500 | Paul Gilbert | |
2013-06-30 | TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever | sylvaintv | |
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever" | |||
2013-06-29 | TSAGE: Implemented R2R MazeUI::draw method | Paul Gilbert | |
2013-06-29 | TSAGE: Further cleanup of existing R2R MazeUI code | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of implementing R2R maze UI | Paul Gilbert | |