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2013-07-04NEVERHOOD: Move the TODO into our wikiFilippos Karapetis
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
2013-07-03TSAGE: Fix for moving east in R2R maze scene 3500Paul Gilbert
2013-07-03TSAGE: Bugfix for leaving R2R scene 3500Paul Gilbert
2013-07-04SDL: Fix compilation on Solaris 10.Johannes Schickel
This replaces a dummy FILE definition before including the SDL headers with simply using the toolchain's definition on Solaris. This is pretty harmless because we only allow FILE to be used in the SDL headers by this. Fixes bug #3614514 "#define FILE FAKE_FILE doesn't work on Solaris (w/ patch)". Thanks to lblume for his patch!
2013-07-04CONFIGURE: Remove POSIXisms in configure.Johannes Schickel
This allows configure to work fine on Solaris 10 again. This fixes bug #3614513 "A few posixisms have crept into configure (w/ patch)". Thanks to lblume for his patch.
2013-07-03TSAGE: Renaming maze Ui field in R2R scene 1200Paul Gilbert
2013-07-03NEVERHOOD: Add a new console command, "playsound"Filippos Karapetis
2013-07-03NEVERHOOD: Fix typo in variable nameFilippos Karapetis
2013-07-02TSAGE: Fixes for moving south in R2R maze scene 3500Paul Gilbert
2013-07-03NEVERHOOD: Fix save slot selectionFilippos Karapetis
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab
2013-07-03CREATE_PROJECT: Fix a typo in the help-message (--codeblocks)Einar Johan Trøan Sømåen
2013-07-03TIZEN: bada port updated to tizenChris Warren-Smith
2013-07-01CONFIGURE: Make the libmpeg2 properly require 0.4.0Matthew Hoops
2013-07-02MT-32: Sync with the latest changes in muntFilippos Karapetis
This syncs our code with munt commits 258cd89 and 17b40a6
2013-07-02SAGA: Fix odd memcmp() conditions, as reported by clangFilippos Karapetis
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code
2013-07-01BUILD: Pass -Wno-nested-anon-types to clang.Johannes Schickel
2013-07-01KYRA: Fix (a few) font checks for systems with unsigend char.Johannes Schickel
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01Merge pull request #342 from RichieSams/addDeleteRangeStringMethodJohannes Schickel
COMMON: Add erase method to String class
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
2013-07-01NEVERHOOD: Fix mouse cursor in the statue screen with the ladder buttonFilippos Karapetis
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette
2013-06-30VIDEO: Fix Indeo3 luma scaleMatthew Hoops
Now black is really black
2013-07-01NEVERHOOD: Fix sound effect heard when the castle elevator door opensFilippos Karapetis
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time.
2013-07-01NEVERHOOD: Fix display of the dynamites on shelves in the dynamite roomFilippos Karapetis
2013-07-01NEVERHOOD: Slight cleanup to the navigation scene codeFilippos Karapetis
2013-07-01NEVERHOOD: Fix the second tape sprite in the whale roomFilippos Karapetis
The second tape is now correctly faced to the right
2013-06-30TSAGE: Corrected starting to maze again after rotating in mazePaul Gilbert
2013-06-30NEWS: Mention Urban Runner video qualityMatthew Hoops
2013-06-30GRAPHICS: Cleanup the YUV to RGB usage documentationMatthew Hoops
2013-06-30VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion codeMatthew Hoops
It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: Fix moving past intersection in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Starting to move in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Fix to display R2R maze map correctlyPaul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-06-30TOOLS: Add support for MSVC12 in create_projectLittleboy
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert