Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-07 | "constify" dump and save methods, added intersects_hline/intersects_vline | Vladimir Menshakov | |
svn-id: r45715 | |||
2009-11-07 | Add helper functions to retrieve dragon position from the animation. | Robert Špalek | |
To implement proper walking, I have to respect the relative shifts defined by the sprites as opposed to apply some constant velocity. svn-id: r45714 | |||
2009-11-07 | The hero turns the right direction after walking | Robert Špalek | |
svn-id: r45713 | |||
2009-11-07 | Implemented relative animations. | Robert Špalek | |
In these animations, each sprite can specify a relative shift with respect to the previous sprite. Moving animations (such as walking of the dragon) are easily described in this framework. I have sort of hacked their support and it seems to work. The current walking code does not interact with the new code yet, but it will be easy to do. svn-id: r45712 | |||
2009-11-07 | Done research on ignored animation flags and commented the code | Robert Špalek | |
svn-id: r45711 | |||
2009-11-07 | Set date for release 1.0.0 | Eugene Sandulenko | |
svn-id: r45709 | |||
2009-11-06 | Correct a few items. | Travis Howell | |
svn-id: r45702 | |||
2009-11-06 | Sync with the NEWS file in the 1.0.0 branch. | Matthew Hoops | |
svn-id: r45700 | |||
2009-11-06 | Commit digitall's patch for bugs #2892510 and #2892510 with an additional ↵ | Johannes Schickel | |
comment. svn-id: r45697 | |||
2009-11-06 | Add safe-guard against collision of animation IDs. | Robert Špalek | |
When debugging another issue, I preloaded all animations, and horrible things happened that I debugged for a few hours. svn-id: r45695 | |||
2009-11-06 | update readme for release | Kostas Nakos | |
svn-id: r45691 | |||
2009-11-05 | Fixed several gross walking bugs. | Robert Špalek | |
- SIGSEGV by not stopping walking when changing rooms - reset of the mouse cursor and object title during gate scripts - updating the previous animation phase, also when starting new animation - swapped up and down animations svn-id: r45690 | |||
2009-11-05 | Fixed compilation when INCLUDE_OLDGFX isn't defined | Filippos Karapetis | |
svn-id: r45689 | |||
2009-11-05 | Implemented proper walking. | Robert Špalek | |
First shot, not debugged yet, but seems to work (even though a bit hairy)! svn-id: r45688 | |||
2009-11-05 | GP2XWiz: Tweak configure to ensure that the correct ABI is used for the ↵ | John Willis | |
ASFLAGS and enable Virtual Keyboard. svn-id: r45686 | |||
2009-11-05 | Add fix from Tobias, for bobbing Bobbin in PCE version of Loom. | Travis Howell | |
svn-id: r45685 | |||
2009-11-05 | SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing ↵ | Martin Kiewitz | |
still missing) svn-id: r45684 | |||
2009-11-05 | SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour | Martin Kiewitz | |
svn-id: r45683 | |||
2009-11-05 | SCI: Converted FreeSCI Amiga sound driver. Some cleanup. | Walter van Niftrik | |
svn-id: r45682 | |||
2009-11-05 | Correct bugs listed under incorrect game engine. | Travis Howell | |
svn-id: r45681 | |||
2009-11-05 | Clarify demo fix. | Travis Howell | |
svn-id: r45678 | |||
2009-11-05 | Added helper functions for dragon animations | Robert Špalek | |
svn-id: r45677 | |||
2009-11-05 | Moved the audio related command enums inside audio.h | Filippos Karapetis | |
svn-id: r45676 | |||
2009-11-04 | Brought back one old line, just to be sure. | Robert Špalek | |
svn-id: r45675 | |||
2009-11-04 | SCI/newgui: select() implemented (interactive modes not done yet) | Martin Kiewitz | |
svn-id: r45674 | |||
2009-11-04 | SCI/newgui: SciGuiMenu select() created, little cleanup | Martin Kiewitz | |
svn-id: r45673 | |||
2009-11-04 | Applied patch #2891232 - "SCI sfx: Let each SongIterator remap its own channels" | Filippos Karapetis | |
svn-id: r45672 | |||
2009-11-04 | SCI/newgui: SciGuiMenu - set()/get() implemented | Martin Kiewitz | |
svn-id: r45671 | |||
2009-11-04 | Applied patch #2891230 - "SCI sfx: fix song iterators from not getting freed" | Filippos Karapetis | |
svn-id: r45670 | |||
2009-11-04 | Fix CD Audio in JonesCD and add some comments. | Matthew Hoops | |
svn-id: r45669 | |||
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵ | Filippos Karapetis | |
defines svn-id: r45668 | |||
2009-11-04 | Cleanup | Filippos Karapetis | |
svn-id: r45667 | |||
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵ | Filippos Karapetis | |
commit #45661 svn-id: r45665 | |||
2009-11-04 | Removed the reference to EngineState from the SciGuiGfx class | Filippos Karapetis | |
svn-id: r45664 | |||
2009-11-04 | SCI: forgot to adjust gui32 as well | Martin Kiewitz | |
svn-id: r45662 | |||
2009-11-04 | SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵ | Martin Kiewitz | |
also moved code svn-id: r45661 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | Added references to the scaleX and scaleY selectors, used for SCI1.1 view ↵ | Filippos Karapetis | |
scaling svn-id: r45659 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-04 | Fixed compilation when INCLUDE_OLDGFX is not defined | Filippos Karapetis | |
svn-id: r45657 | |||
2009-11-04 | Moved the audio CD handling code inside the AudioPlayer class. Some cleanup | Filippos Karapetis | |
svn-id: r45656 | |||
2009-11-04 | Moved the sound sync code inside the AudioPlayer class | Filippos Karapetis | |
svn-id: r45655 | |||
2009-11-04 | Moved sound sync related variables inside the AudioPlayer class and fixed ↵ | Filippos Karapetis | |
compilation svn-id: r45654 | |||
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate ↵ | Filippos Karapetis | |
class svn-id: r45653 | |||
2009-11-04 | Cleanup | Filippos Karapetis | |
svn-id: r45652 | |||
2009-11-04 | Added support for loading the game's object list | Paul Gilbert | |
svn-id: r45651 | |||
2009-11-04 | Provide compatibility with 2000/XP, where the "choice" command is not ↵ | Filippos Karapetis | |
available, and made the prompt more verbose svn-id: r45650 | |||
2009-11-04 | Properly animate the last phase of the walk before running callbacks | Robert Špalek | |
svn-id: r45649 | |||
2009-11-04 | Implemented and debugged the walking framework. | Robert Špalek | |
The hero does not walk yet (it still teleports to the target immediately), but that is just because the actual walking algorithm is left trivial first. However, the main game loop, callbacks, and waiting all already work with the general framework. svn-id: r45648 |