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AgeCommit message (Expand)Author
2004-09-07Add caseTravis Howell
2004-09-07Add opcodeTravis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-07ah of course...Jonathan Gray
2004-09-07OoopsTravis Howell
2004-09-07Add HE 98 versionTravis Howell
2004-09-07Add another opcode/stubTravis Howell
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of s...Jonathan Gray
2004-09-07Add index for HE C++ games.Travis Howell
2004-09-07Correct opcodeTravis Howell
2004-09-07Much like an early civilization with no concept of the number zero, theTorbjörn Andersson
2004-09-07More casesTravis Howell
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
2004-09-06Missed opcodeTravis Howell
2004-09-06stubsTravis Howell
2004-09-06Not every speech file has the extra header.Travis Howell
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
2004-09-06Added a section about sword2mp3 to the documentation. I don't have theTorbjörn Andersson
2004-09-06Should be intTravis Howell
2004-09-06Add another ini related opcode.Travis Howell
2004-09-06Should always push result.Travis Howell
2004-09-06More stubs for chaseTravis Howell
2004-09-06Add targetTravis Howell
2004-09-06More stubsTravis Howell
2004-09-06Add back stub, in right place this time.Travis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-06Doesn't use smushTravis Howell
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-05fixed awiz displayGregory Montoir
2004-09-05Added BMAP support in objects.Eugene Sandulenko
2004-09-05Removed entry about compressed sound/music in BS2 since it's done now.Torbjörn Andersson
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05Valgrind warningTravis Howell
2004-09-05compilation fixJonathan Gray
2004-09-05code simplificationGregory Montoir
2004-09-05OoopsTravis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-09-05Caused music regression.Travis Howell
2004-09-04Add opcodeTravis Howell
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
2004-09-04Fix compileTravis Howell