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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-07
Add case
Travis Howell
2004-09-07
Add opcode
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-07
ah of course...
Jonathan Gray
2004-09-07
Ooops
Travis Howell
2004-09-07
Add HE 98 version
Travis Howell
2004-09-07
Add another opcode/stub
Travis Howell
2004-09-07
add some he c++ engine related changes. For some reason the cpp versions of s...
Jonathan Gray
2004-09-07
Add index for HE C++ games.
Travis Howell
2004-09-07
Correct opcode
Travis Howell
2004-09-07
Much like an early civilization with no concept of the number zero, the
Torbjörn Andersson
2004-09-07
More cases
Travis Howell
2004-09-07
Switch to cases, to catch any missing cases.
Travis Howell
2004-09-06
Don't check for verbs, if no verbs exist.
Travis Howell
2004-09-06
Save setting of the text toggle when quitting, fixes bug #855542
Joost Peters
2004-09-06
Fixed bug in DrawBMAPObject.
Eugene Sandulenko
2004-09-06
Missed opcode
Travis Howell
2004-09-06
stubs
Travis Howell
2004-09-06
Not every speech file has the extra header.
Travis Howell
2004-09-06
Skip extra speech header in HE 80+ games
Travis Howell
2004-09-06
fix compiler warnings, including a if (foo = bar) occurance
Jonathan Gray
2004-09-06
Add temporary hack to ignore akoc drawLimb C021 for now.
Travis Howell
2004-09-06
Add basic AWIZ call for HE90 games.
Travis Howell
2004-09-06
Added a section about sword2mp3 to the documentation. I don't have the
Torbjörn Andersson
2004-09-06
Should be int
Travis Howell
2004-09-06
Add another ini related opcode.
Travis Howell
2004-09-06
Should always push result.
Travis Howell
2004-09-06
More stubs for chase
Travis Howell
2004-09-06
Add target
Travis Howell
2004-09-06
More stubs
Travis Howell
2004-09-06
Add back stub, in right place this time.
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Doesn't use smush
Travis Howell
2004-09-06
Add HE 80/90 classes, will be filled up over time.
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-05
fixed awiz display
Gregory Montoir
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-05
Removed entry about compressed sound/music in BS2 since it's done now.
Torbjörn Andersson
2004-09-05
The old 'sound' array was introduced in savegame version 8, so surely the
Torbjörn Andersson
2004-09-05
Fixed scrollEffect() regression introduced when move_screen() was removed.
Torbjörn Andersson
2004-09-05
Valgrind warning
Travis Howell
2004-09-05
compilation fix
Jonathan Gray
2004-09-05
code simplification
Gregory Montoir
2004-09-05
Ooops
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-09-05
Caused music regression.
Travis Howell
2004-09-04
Add opcode
Travis Howell
2004-09-04
HE 72+ games set VARS with amount of each type of resource.
Travis Howell
2004-09-04
Fix compile
Travis Howell
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