Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-15 | Detect restart key in v1-v2 games and use confirmation. | Travis Howell | |
svn-id: r11648 | |||
2003-12-15 | removed no needed anymore defines | Paweł Kołodziejski | |
svn-id: r11647 | |||
2003-12-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r11646 | |||
2003-12-15 | added temporally INSANE define | Paweł Kołodziejski | |
svn-id: r11645 | |||
2003-12-15 | update | Paweł Kołodziejski | |
svn-id: r11644 | |||
2003-12-15 | o Outstanding seeking bug is fixed | Eugene Sandulenko | |
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643 | |||
2003-12-15 | two audio TODOs | Max Horn | |
svn-id: r11642 | |||
2003-12-14 | re-enable keyboard commands | Gregory Montoir | |
svn-id: r11641 | |||
2003-12-14 | Let's spell it out: c-o-d-e r-e-u-s-e :-) | Max Horn | |
svn-id: r11640 | |||
2003-12-14 | don't call Command::changeObjectState() on items | Gregory Montoir | |
svn-id: r11639 | |||
2003-12-14 | Mostly cleanups, but I believe this also fixes an endian problem in the | Torbjörn Andersson | |
"restart script" opcode. To actually verify this, though, I'd need to find a case where any other script than script 0 at offset 0 is restarted... svn-id: r11638 | |||
2003-12-14 | Fixed a potential crash bug where an audio buffer would be freed at the end | Torbjörn Andersson | |
of an animated cutscene while the mixer was still using it. Oddly enough, I didn't encounter this bug when I played through the game recently, but today it happened every time at the end of the cutscene where Nico finds the jaguar stone. svn-id: r11637 | |||
2003-12-14 | Ooops | Travis Howell | |
svn-id: r11636 | |||
2003-12-14 | Always confirm restart | Travis Howell | |
svn-id: r11635 | |||
2003-12-14 | add check before accessing ObjectData (only for safety) | Gregory Montoir | |
svn-id: r11634 | |||
2003-12-14 | Enable restart key in later games. | Travis Howell | |
We could use a confirmation dialog. svn-id: r11633 | |||
2003-12-14 | Reset actors in restart() | Travis Howell | |
svn-id: r11632 | |||
2003-12-14 | Update project files | Nicolas Bacca | |
svn-id: r11631 | |||
2003-12-14 | WinCE GUI fixes | Nicolas Bacca | |
svn-id: r11630 | |||
2003-12-14 | More Amiga sound updates from tsuteiuQ: | Travis Howell | |
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629 | |||
2003-12-14 | o Made mouse more responsive | Eugene Sandulenko | |
o Cleanup svn-id: r11628 | |||
2003-12-14 | o Mouse support added | Eugene Sandulenko | |
o Fix bug with enemy not approaching Ben svn-id: r11627 | |||
2003-12-14 | Full Thorttle should stop all music when changing rooms. | Travis Howell | |
svn-id: r11626 | |||
2003-12-14 | Set vars to 0 on startup. | Travis Howell | |
svn-id: r11625 | |||
2003-12-14 | Make music_mute take effect. | Travis Howell | |
svn-id: r11624 | |||
2003-12-14 | Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled. | Travis Howell | |
svn-id: r11623 | |||
2003-12-14 | Get rid of unused variable | Joost Peters | |
svn-id: r11622 | |||
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or ↵ | Joost Peters | |
incomplete. svn-id: r11621 | |||
2003-12-13 | cleanup | Max Horn | |
svn-id: r11620 | |||
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed ↵ | Gregory Montoir | |
some methods) svn-id: r11619 | |||
2003-12-13 | * don't call a variable 'bit' which stores a byte' | Max Horn | |
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618 | |||
2003-12-13 | small fix for hexdump() | Max Horn | |
svn-id: r11617 | |||
2003-12-13 | patch #858731 to work around MSVC6 compiler bugs | Max Horn | |
svn-id: r11616 | |||
2003-12-13 | Fix regressions. | Travis Howell | |
svn-id: r11615 | |||
2003-12-13 | quick load/save isn't possible for simon1dmeo | Travis Howell | |
svn-id: r11614 | |||
2003-12-13 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11613 | |||
2003-12-13 | update | Paweł Kołodziejski | |
svn-id: r11612 | |||
2003-12-13 | o Fix bug which crashed scummvm in some cases | Eugene Sandulenko | |
svn-id: r11611 | |||
2003-12-13 | o first scene is completable, although it seems to me that enemy moving | Eugene Sandulenko | |
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610 | |||
2003-12-13 | Remove warning. | Travis Howell | |
svn-id: r11609 | |||
2003-12-13 | Don't switch voice file in simon2mac unless needed. | Travis Howell | |
svn-id: r11608 | |||
2003-12-13 | Thereis no save slot 0 in simon games. | Travis Howell | |
svn-id: r11607 | |||
2003-12-13 | Ooops | Travis Howell | |
svn-id: r11606 | |||
2003-12-13 | A new si,mon key | Travis Howell | |
svn-id: r11605 | |||
2003-12-13 | Add slow motion option | Travis Howell | |
svn-id: r11604 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-13 | added MD5 code to CVS | Max Horn | |
svn-id: r11602 | |||
2003-12-12 | update | Paweł Kołodziejski | |
svn-id: r11601 | |||
2003-12-12 | cleanup | Gregory Montoir | |
svn-id: r11600 | |||
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ↵ | Max Horn | |
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599 |