index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2002-11-09
fix for bomp scalling, missing duplicate table
Paweł Kołodziejski
2002-11-08
fixed warning; fixed array out of bounds access
Max Horn
2002-11-08
Masking patch
James Brown
2002-11-08
Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
James Brown
2002-11-08
last fix didn't work properly
Oliver Kiehl
2002-11-08
big endian fix
Oliver Kiehl
2002-11-08
grammer
Travis Howell
2002-11-08
typos
Travis Howell
2002-11-08
Typo
Travis Howell
2002-11-08
Add note about Simon games
Travis Howell
2002-11-08
Remove error and replace with proper exit function.
Travis Howell
2002-11-08
Changed wrong section
Travis Howell
2002-11-08
Don't attempt to play music in simon 1 demo
Travis Howell
2002-11-07
Add work around for simon 1 ending slowdown/freeze when music is enabled.
Travis Howell
2002-11-07
Add another work around and some fixme comments
Travis Howell
2002-11-07
Work around to allow full ending sequence to work.
Travis Howell
2002-11-07
Change vc_65 to warning for now
Travis Howell
2002-11-07
Add newline to end of file
Travis Howell
2002-11-07
Do not commit useless debug code
Nicolas Bacca
2002-11-07
Possibly more devices supported : fall back to a default GDI rendering if not...
Nicolas Bacca
2002-11-07
class -> struct to make Visual C++ happy
Max Horn
2002-11-06
Initial upgrades to support MT-32 emulation
Jamieson Christian
2002-11-06
applied patch: #634326, and changed strip ranges for after and before scumm v7,
Paweł Kołodziejski
2002-11-06
fix options dialog
Max Horn
2002-11-06
use strcat instead of sprintf+strlen
Max Horn
2002-11-06
why keep a seperate opcode entry & opcode description table if we can have it...
Max Horn
2002-11-06
moved some constants from scumm.h to gameDetector.h; this way, we don't have ...
Max Horn
2002-11-06
make it possible to #include imuse.h on its own
Max Horn
2002-11-06
removed more unused variables; cleaned up some spaces
Max Horn
2002-11-06
added a FIXME
Max Horn
2002-11-06
removed unused parameters from drawBomp
Max Horn
2002-11-06
compile fix
Max Horn
2002-11-06
removed more typecasts
Max Horn
2002-11-06
removed some useless typecasts
Max Horn
2002-11-06
removed obsolete code; properly init variables (aquadran, can you maybe turn ...
Max Horn
2002-11-06
removed hardcoded value
Paweł Kołodziejski
2002-11-06
Apply restore-bg part of patch 629043
James Brown
2002-11-06
rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
Paweł Kołodziejski
2002-11-06
update formating of -z output to reflect long simon game names
Jonathan Gray
2002-11-06
Don't attempt to play sound in simon 1 dos.
Travis Howell
2002-11-05
note to self: always test with precompiled headers off before checkin
Max Horn
2002-11-05
change save/load dialog layout a bit - no need to restrain our height so much...
Max Horn
2002-11-05
don't use non-portable hack to swap ints, it's so much easier using SWAP
Max Horn
2002-11-05
make buttons 2 pixel wider (fixes 'Options' button); don't use non-portable h...
Max Horn
2002-11-05
fix for bug #633087 (umlauts in GUI)
Max Horn
2002-11-05
fixed warnings
Max Horn
2002-11-05
Remove very old Indy3 hack that's no longer needed - this fixes several 'stat...
James Brown
2002-11-05
rewrote simon 1/2 win sound effects and more cleanup
Oliver Kiehl
2002-11-05
Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positi...
James Brown
2002-11-05
Remove two pointless game checks
Travis Howell
[next]