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2005-03-12LeftoversTravis Howell
svn-id: r17094
2005-03-12Slighy modified patch #1161756 "Patch for external / non-volatile GMIDI ↵Eugene Sandulenko
synths". Thanks, __tom. svn-id: r17091
2005-03-12Broke HE music loopingTravis Howell
svn-id: r17089
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
svn-id: r17088
2005-03-12Missing popTravis Howell
svn-id: r17087
2005-03-12Missing popTravis Howell
svn-id: r17086
2005-03-12OoopsTravis Howell
svn-id: r17085
2005-03-12Missed fileTravis Howell
svn-id: r17084
2005-03-12UpdateTravis Howell
svn-id: r17083
2005-03-12Add key to toggle speech/subtitlesTravis Howell
svn-id: r17082
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-11PalmOS : ARM optimized OPL driverChris Apers
svn-id: r17079
2005-03-11Not needed any moreChris Apers
svn-id: r17078
2005-03-11PalmOS : ARM optimized unpackerChris Apers
svn-id: r17077
2005-03-11Not needed any moreChris Apers
svn-id: r17076
2005-03-11PalmOS : move MD5 table to a database too save memory and data segment spaceChris Apers
svn-id: r17075
2005-03-11PalmOS and windows CE need to convert mouse coordinates with mouse buttons tooChris Apers
svn-id: r17074
2005-03-11PalmOS tooChris Apers
svn-id: r17073
2005-03-11Better and faster macrosChris Apers
svn-id: r17072
2005-03-11Correct quit/restartTravis Howell
svn-id: r17071
2005-03-11Check for negative valueTravis Howell
svn-id: r17070
2005-03-11Add English HE100 versions of freddi2/mazeTravis Howell
svn-id: r17069
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
svn-id: r17066
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
svn-id: r17065
2005-03-10Find where this flag is triggered too.Travis Howell
svn-id: r17064
2005-03-10Missing zero.Travis Howell
svn-id: r17063
2005-03-10Update HE issuesTravis Howell
svn-id: r17062
2005-03-10Used in displayWizComplexImage() too.Travis Howell
svn-id: r17061
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060
2005-03-10Add back some lost code from cyx, for future changes.Travis Howell
svn-id: r17059
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell
Update HE issues svn-id: r17058
2005-03-10Add last change to o60_opeFile too.Travis Howell
svn-id: r17057
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
svn-id: r17056
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we ↵Max Horn
encounter a violation and just generate a warning (should fix bug #795214) svn-id: r17053
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
svn-id: r17051
2005-03-09Add HE sound todosTravis Howell
svn-id: r17050
2005-03-09Use _chorus, not _effect_level, as parameter to chorusLevel(). I don'tTorbjörn Andersson
know for sure that this is correct - the MIDI device I'm using at the moment doesn't seem to support chorus level - but the more I look at it the more sense it makes. And it might fix bug #1159734. ("DOTT/SAM: GM Instrument Chorus Level Improperly Set") svn-id: r17049
2005-03-09Indentation.Torbjörn Andersson
svn-id: r17048
2005-03-09Updated comment. (ScummVM no longer crashes if I try to run what I think isTorbjörn Andersson
the correct scripts.) svn-id: r17047
2005-03-09*** empty log message ***Travis Howell
svn-id: r17046
2005-03-09A few more safety checksTravis Howell
svn-id: r17045
2005-03-09_imagesNum should be clear in startScene()Travis Howell
svn-id: r17044
2005-03-09Correct positionTravis Howell
svn-id: r17043
2005-03-08Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)Max Horn
svn-id: r17042