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2019-12-20KYRA: (EOB) - fix party transfer from PC-98 to other platformsathrxx
Unlike the original, ScummVM intends to allow EOB1 party transfer between any versions (Amiga->DOS or vice versa). Now, this also works from PC-98 to non-PC-98.
2019-12-20LURE: Enable the optional use of TTS to read descriptions as a narratorneuromancer
2019-12-20DIRECTOR: LINGO: Added debugging lines for GLR parserEugene Sandulenko
2019-12-20DIRECTOR: LINGO: Fix matching local arguments while parsingEugene Sandulenko
2019-12-20DIRECTOR: LINGO: Match local arguments during parsingEugene Sandulenko
2019-12-20DIRECTOR: LINGO: Added more granularity to definition parse stateEugene Sandulenko
2019-12-20KYRA: (EOB/PC98) - remove unused variableathrxx
2019-12-20AUDIO: (FLUIDSYNTH) - limit config.h include to builds that need itathrxx
makes life a bit more convenient for some MSVC users (or at least for me)
2019-12-20KYRA: (EOB2/FM-TOWNS) - fix minor color glitchathrxx
- in nightmare sequence in dungeon level -4 - can not always be noticed
2019-12-20KYRA: (EOB/PC98) - fix music mute settingathrxx
(this has to be done a bit different for PC-98, since - unlike the other currently supported platforms - PC-98 has ingame music)
2019-12-20DIRECTOR: LINGO: Improved debug outputEugene Sandulenko
2019-12-20MUTATIONOFJB: Fix Unused Variable Compiler WarningD G Turner
2019-12-20BLADERUNNER: replace c_long with explicit c_int32 (#1982)Niv Baehr
* BLADERUNNER: replace long with explicit int32 * BLADERUNNER: add executable permissions to scripts
2019-12-19GLK: ADRIFT: Fix Unused Constant Compiler WarningD G Turner
2019-12-19FULLPIPE: Remove Unused Private Members from Sound ClassD G Turner
These cause warnings from Clang when -Wunused-private-field is set. Was initially unsure if this class was saved as it was a subclass of MemoryObject, but changing this appears to be safe as the save method is not implemented in any case.
2019-12-19WINTERMUTE: Refactor UIEdit::handleKeypress()lolbot-iichan
This fixes https://bugs.scummvm.org/ticket/11033 Removed checking printable property for system keys. Refactored whole function to make it a bit more readable. Reference implementations: https://github.com/retrowork/wmelite/blob/master/src/UIEdit.cpp#L724 https://github.com/retrowork/Wintermute-Engine/blob/master/src/engine_core/wme_base/UIEdit.cpp#L708
2019-12-19WINTERMUTE: Handle isCurrentPrintable property for WME 1.x and WME Litelolbot-iichan
1. Moved KEYCODE_SPACE to "alphanumeric or punctuation" group. 2. Splited "else" into before and after WME_LITE.
2019-12-19DIRECTOR: LINGO: Make 'method {identifier}' as a single token.Eugene Sandulenko
This lets avoid clashes with method names matching built-ins.
2019-12-19GLK: ARCHETYPE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-19TRAVIS: Really Fix OSX Builder with CCacheD G Turner
2019-12-19TRAVIS: Fix OSX Builder SyntaxD G Turner
2019-12-19TRAVIS: Use CCache for OSX BuilderD G Turner
The OSX builder keeps failing with timeouts and thus notifying false positives of build errors. This was not using ccache to speed up the build, so am trying to implement usage of this.
2019-12-19GLK: FROTZ: Fix Missing Default Switch CaseD G Turner
This is flagged by GCC if -Wswitch-default is enabled.
2019-12-18DIRECTOR: LINGO: Fix crash for commandless menu itemsEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Remove unnecessary global referencesEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Properly process dontPassEvent flagEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Rename dontPassEvent and simplify codeEugene Sandulenko
2019-12-18DIRECTOR: LINGO: b_nothing was implemented awhile agoEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Process specific event in sprite script for D3Eugene Sandulenko
2019-12-18DIRECTOR: LINGO: Hid more noise warningsEugene Sandulenko
2019-12-18GRAPHICS: MACGUI: HHid MacText debug output deeper.Eugene Sandulenko
2019-12-18KYRA: fix broken builds (now for real?)athrxx
2019-12-18KYRA: - fix broken buildsathrxx
2019-12-18AUDIO: fix AmigaOS buildathrxx
2019-12-18KYRA: (EOB/PC98) - minor sfx code tweakathrxx
The original adds a delay after track 28.
2019-12-18KYRA: (EOB/PC98) - fix dialogue button glitchathrxx
Don't use y-coords from LOL-PC98 (which are all 4/8 aligned due to its use of the text mode instead of graphics mode)
2019-12-18KYRA: (Amiga) - minor code reductionathrxx
(eliminate some duplicate code for dirty rect handling)
2019-12-18KYRA: (EOB) - minor sequence code cleanupathrxx
2019-12-18KYRA: (EOB) - add lines lost during rebaseathrxx
Seems that I accidently removed some of digitall's changes while rebasing (I moved that particular code block to a new function).
2019-12-18NEWS: mention support of EOB1/PC98athrxx
2019-12-18KYRA: (EOB/PC98) - adapt character stats page layoutathrxx
The PC98 version has as slightly different layout for the character stats page.
2019-12-18KYRA: cleanup screen class destructionathrxx
Object now destructs cleanly even before init() has been called. This has no practical relevance, but should be fixed nonetheless.
2019-12-18KYRA: (EOB/PC98) - fix original save file loadingathrxx
2019-12-18KYRA: (EOB/PC98) - implement ending sequenceathrxx
(The PC-98 version has its own unique ending sequence)
2019-12-18KYRA: (EOB/PC98) - fix character generator glitchesathrxx
2019-12-18KYRA: (EOB/PC98) - text displayer color fixathrxx
2019-12-18KYRA: (EOB/PC98) - fix keymapathrxx
(unlike LOL/PC98 we have the same key codes as in the DOS version)
2019-12-18KYRA: (EOB/PC98) - fix preferences menuathrxx
2019-12-18KYRA: (EOB/PC98) - fix Japanese text displayathrxx
2019-12-18GRAPHICS: implement left sided shadowing for SJIS fontathrxx
The current shadow mode draws a shadow on the right side of the character. This allows drawing one on the left. Adapt LOOM/PCE accordingly.