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2003-08-14Fix bad checkTravis Howell
svn-id: r9689
2003-08-14Add roland support for loom )ega)Travis Howell
Enable roland support for monkeyega svn-id: r9688
2003-08-14Revert bad changeTravis Howell
svn-id: r9687
2003-08-14Rearrange to be saferTravis Howell
svn-id: r9686
2003-08-14Added RO music parserJamieson Christian
svn-id: r9685
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684
2003-08-14Added music parser for special format ofJamieson Christian
old-style MT-32 'RO' resources. svn-id: r9683
2003-08-14Add RO sound reosurce detection to small_header gamesTravis Howell
svn-id: r9682
2003-08-14update vc7 filePaweł Kołodziejski
svn-id: r9681
2003-08-14Removed incorrect acknowledgements (copy/paste error)Jamieson Christian
svn-id: r9680
2003-08-14Added player_v1 to MSVC6 projectJamieson Christian
svn-id: r9679
2003-08-14Remove debug stuff that shouldn't have been commitedTravis Howell
svn-id: r9678
2003-08-14Add fixmesTravis Howell
svn-id: r9677
2003-08-14v1 maniac sound playerTravis Howell
svn-id: r9676
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
Had to move music init for v1/v2 games to get this working svn-id: r9675
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9674
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks. svn-id: r9673
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
svn-id: r9672
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9671
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9670
2003-08-13Added common/savefile.*Bertrand Augereau
svn-id: r9669
2003-08-13ZeroInputStream::readBuffer didn't have the same signature as the base class ↵Bertrand Augereau
version, making VC.NET 2K3 complain svn-id: r9668
2003-08-13"make distclean" now removes config.logTorbjörn Andersson
svn-id: r9667
2003-08-13More monkeyvga credits fix for -epcspk/pcjrJamieson Christian
svn-id: r9666
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
svn-id: r9665
2003-08-13Fix for bug #787841 ("SAM: Crash when using retriever on Max"). ForTorbjörn Andersson
whatever reason, o6_walkActorToObj() was trying to find the coordinates for an object that was marked as being in the inventory. svn-id: r9664
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
svn-id: r9663
2003-08-13Add fixme commentTravis Howell
svn-id: r9662
2003-08-13OoopsTravis Howell
svn-id: r9661
2003-08-13Remove warning that shouldn't have been committedTravis Howell
svn-id: r9660
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659
2003-08-13Fix ALWAYS_ADLIB override of native driver selectionJamieson Christian
svn-id: r9658
2003-08-13I didn't realize it at first, but LINC-space uses the same character dataTorbjörn Andersson
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656
2003-08-13Remove debug code that shouldn't have been commitTravis Howell
svn-id: r9655
2003-08-13Give pass its own idTravis Howell
svn-id: r9654
2003-08-13Remove unused var.Travis Howell
svn-id: r9653
2003-08-13temp. fixme for music in monkeyega/vgaTravis Howell
svn-id: r9652
2003-08-12Update issuesTravis Howell
svn-id: r9651
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
svn-id: r9649
2003-08-12Fixed the freqency of one note. This bug is also in the original LucasJochen Hoenicke
Arts Games... svn-id: r9648
2003-08-12Removed unused stuff.Jamieson Christian
svn-id: r9647
2003-08-12Added GM-to-MT32 program mapping. AllowsJamieson Christian
GM-only SCUMM games like Sam & Max to play properly on an MT-32. svn-id: r9646
2003-08-12this makes more sense in hexJonathan Gray
svn-id: r9645
2003-08-12mention what format a costume is using (ie why it is invalid)Jonathan Gray
svn-id: r9644
2003-08-12Show Amiga option only for scumm gamesTravis Howell
svn-id: r9643
2003-08-11remove meaningless warningRobert Göffringmann
svn-id: r9642
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641
2003-08-11Fix for Bug [779013] ALL: Fullscreen and -FJamieson Christian
Fixed behavior of command line options that are treated as "[scummvm]" modifiers by default. I'm not even sure if "[scummvm]" mods still work (or require special code) so we might be able to get rid of old code. Also added --fullscreen and --no-fullscreen command line options. svn-id: r9640