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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-04
Move state static variable to appropriate class
Eugene Sandulenko
2004-08-03
Update comment
Travis Howell
2004-08-03
Add comment
Travis Howell
2004-08-03
Shouldn't error out in early scumm 1 - 4 games.
Travis Howell
2004-08-03
Add invalid version used by French Simon2
Travis Howell
2004-08-03
Rename some class variables in Font class.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...
Max Horn
2004-08-02
WORKAROUND bug #645711 (FT: regression segfault in minefield)
Max Horn
2004-08-02
Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...
Max Horn
2004-08-02
Workaround for bug #999122; this will fix config files which were broken by t...
Max Horn
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
no longer needed
Jonathan Gray
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-02
Fix regression in HE. It cries for proper fix, though
Eugene Sandulenko
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-02
Remove pointless delays
Travis Howell
2004-08-02
Cleanup
Travis Howell
2004-08-02
move static vars to private members
Jonathan Gray
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Missed a line
Travis Howell
2004-08-02
init _arraySlot
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-02
Allow SAGA engine to be disabled.
Travis Howell
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
rename load() to loadMap()
Joost Peters
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
2004-08-01
Remove unneeded code
Eugene Sandulenko
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
prune uneeded code
Jonathan Gray
2004-08-01
Oh the beauty of stack based objects: they free themselves automatically, so ...
Max Horn
2004-08-01
move sceneproc.cpp/h into scene.cpp/h
Jonathan Gray
2004-08-01
try to stop the abuse of MemoryReadStream (ie actually delete the memory when...
Jonathan Gray
2004-08-01
init some member vars
Jonathan Gray
2004-08-01
More tweaks
Eugene Sandulenko
2004-08-01
oops
Eugene Sandulenko
2004-08-01
Yet more proper memory free'ing
Eugene Sandulenko
2004-08-01
More correct Anim destructor
Eugene Sandulenko
2004-08-01
Initialize Anim object properly.
Eugene Sandulenko
2004-08-01
Correct default settings used by COMI
Travis Howell
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