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AgeCommit message (Expand)Author
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Update commentTravis Howell
2004-08-03Add commentTravis Howell
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
2004-08-03Add invalid version used by French Simon2Travis Howell
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...Max Horn
2004-08-02Workaround for bug #999122; this will fix config files which were broken by t...Max Horn
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02no longer neededJonathan Gray
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-02Remove pointless delaysTravis Howell
2004-08-02CleanupTravis Howell
2004-08-02move static vars to private membersJonathan Gray
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Missed a lineTravis Howell
2004-08-02init _arraySlotTravis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-02Allow SAGA engine to be disabled.Travis Howell
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01rename load() to loadMap()Joost Peters
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01Remove unneeded codeEugene Sandulenko
2004-08-01init _gfx in a less hacky mannerJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory when...Jonathan Gray
2004-08-01init some member varsJonathan Gray
2004-08-01More tweaksEugene Sandulenko
2004-08-01oopsEugene Sandulenko
2004-08-01Yet more proper memory free'ingEugene Sandulenko
2004-08-01More correct Anim destructorEugene Sandulenko
2004-08-01Initialize Anim object properly.Eugene Sandulenko
2004-08-01Correct default settings used by COMITravis Howell