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2015-05-16NEWS: Fix typo and punctuationWillem Jan Palenstijn
2015-05-16SCI: add some improvements to NEWS fileMartin Kiewitz
2015-05-16SHERLOCK: Scene loading for shapes, desc, scripts for Rose TattooPaul Gilbert
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-16Merge pull request #596 from Templier/opengl_switch_crashJohannes Schickel
Fix crash and wrong fullscreen mode listing when switching to OpenGL
2015-05-16SHERLOCK: Fix decompression for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-16SHERLOCK: Clear screen before transitioning to the mapPaul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-16SHERLOCK: Fix default fade style optionPaul Gilbert
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes.
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
It can be returned when there are no dimensions available for the currently selected pixel format
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert
2015-05-15SHERLOCK: Use ConfMan.registerDefault to simply reading optionsPaul Gilbert
2015-05-15SHERLOCK: Fix positioning of Quit Yes/No buttonsPaul Gilbert
2015-05-15SHERLOCK: Fix saving mute flags in saveConfigPaul Gilbert
2015-05-15SHERLOCK: Fix mismatched alloc/free in decompressed resource buffersPaul Gilbert
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-15SCI: adjust SCI3 offset identify thx lskovlunMartin Kiewitz
2015-05-15NEWS: Mention the AGI PCjr sound volume fix.Thierry Crozat
2015-05-15NEWS: Small style fix.Johannes Schickel
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-05-15AGI: added the ability to disable mouse in NEWSMartin Kiewitz
2015-05-15TOON: Check for quitting in runEventScript()Torbjörn Andersson
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good.
2015-05-15SHERLOCK: Remove a couple of unused variables in inventoryStrangerke
2015-05-15AGI/SCI: add engine options to README fileMartin Kiewitz
2015-05-15AGI: mouse support cleanupMartin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix.
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-14SCI: add SCI3 support for debug cmd scroMartin Kiewitz
2015-05-14SCI: add said-details to script_said debug cmdMartin Kiewitz
2015-05-14SCI: debug commands scro, scrs and script_saidMartin Kiewitz
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84
2015-05-14SCI: change qfg2 saurus ride script patchMartin Kiewitz
the original script patch messed up room changes
2015-05-14SAGA: Avoid code duplicationWillem Jan Palenstijn
2015-05-14SCI: Restore xs after calling run_vm from debuggerWillem Jan Palenstijn
This fixes possible gamestate corruption when using 'send' in the debugger to call methods.
2015-05-13SHERLOCK: Properly clear screen after fading to blackPaul Gilbert
2015-05-13SHERLOCK: Simplify blitFrom methodsPaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-14SHERLOCK: Remove space/Enter handling for keyboard cursorPaul Gilbert
We don't implement the keyboard cursor movement anyway, and it was stopping Space and Enter from working when showing dialogs
2015-05-14SHERLOCK: Remove redundant _scriptCurrentIndex fieldPaul Gilbert
2015-05-14SHERLOCK: Simplify rect check in addDirtyRectPaul Gilbert
2015-05-13SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed ↵Strangerke
sub-files in Resources::load
2015-05-13SHERLOCK: Fix a glitch in decompressLZ, when file size is unknownStrangerke
2015-05-13SHERLOCK: Remove useless checks in playSoundStrangerke
2015-05-13SHERLOCK: Handle multiple sound containersStrangerke
2015-05-13SHERLOCK: More rename of synchronize methods to loadPaul Gilbert
2015-05-13SHERLOCK: Add missing setting of _oldSelectorPaul Gilbert
2015-05-13SHERLOCK: Fix speed of animationsPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert