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AgeCommit message (Expand)Author
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-28PEGASUS: Fix stop time of moviesMatthew Hoops
2011-09-28PEGASUS: Fix the movie box codeMatthew Hoops
2011-09-28PEGASUS: Fix date positioningMatthew Hoops
2011-09-28PEGASUS: Fix stupid inventory weight typoMatthew Hoops
2011-09-28PEGASUS: Fix bug in redrawMovieWorldMatthew Hoops
2011-09-28PEGASUS: Fix frame sequencesMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Fader values should be signedMatthew Hoops
2011-09-27PEGASUS: Make the menu music fade in but not block for nowMatthew Hoops
2011-09-27PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dcMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-26PEGASUS: Add a debugger command to dieMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-26PEGASUS: Update the GraphicsManager a bitMatthew Hoops
2011-09-25PEGASUS: Show the demo quit/splash screensMatthew Hoops
2011-09-25GRAPHICS: Add support for multiple CompressedQuickTime callsMatthew Hoops
2011-09-25GRAPHICS: Properly parse the CompressQuickTime headerMatthew Hoops
2011-09-25GRAPHICS: Rewrite PictDecoder's opcode handlingMatthew Hoops
2011-09-25PEGASUS: Enable main menu sound fading now that it worksMatthew Hoops
2011-09-25PEGASUS: Fix startFaderSyncMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Create the Interface biochip even if it's not usedMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-23PEGASUS: Disable the alt key for nowMatthew Hoops
2011-09-23PEGASUS: Should use moveMovieBoxTo instead of moveElementTo hereMatthew Hoops
2011-09-23PEGASUS: Allow for movies to be offset on a surfaceMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Allow for skipping the introMatthew Hoops
2011-09-22PEGASUS: Add support for the console backMatthew Hoops
2011-09-22PEGASUS: Remove unused EnergyBar classMatthew Hoops
2011-09-22PEGASUS: Implement Item::getDragSprite()Matthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement the creditsMatthew Hoops
2011-09-22PEGASUS: Don't allow for seeking beyond the ends of the movieMatthew Hoops
2011-09-22PEGASUS: Make Movies use the normal TimeBase getTime()Matthew Hoops