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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-09-28
PEGASUS: Fix exit table loading
Matthew Hoops
2011-09-28
PEGASUS: Fix valgrind warnings with the spots
Matthew Hoops
2011-09-28
PEGASUS: Fix stop time of movies
Matthew Hoops
2011-09-28
PEGASUS: Fix the movie box code
Matthew Hoops
2011-09-28
PEGASUS: Fix date positioning
Matthew Hoops
2011-09-28
PEGASUS: Fix stupid inventory weight typo
Matthew Hoops
2011-09-28
PEGASUS: Fix bug in redrawMovieWorld
Matthew Hoops
2011-09-28
PEGASUS: Fix frame sequences
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Keep specific neighborhood code in subfolders
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Push the sound spots file name to subclasses
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Fader values should be signed
Matthew Hoops
2011-09-27
PEGASUS: Make the menu music fade in but not block for now
Matthew Hoops
2011-09-27
PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-26
PEGASUS: Add a debugger command to die
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-26
PEGASUS: Update the GraphicsManager a bit
Matthew Hoops
2011-09-25
PEGASUS: Show the demo quit/splash screens
Matthew Hoops
2011-09-25
GRAPHICS: Add support for multiple CompressedQuickTime calls
Matthew Hoops
2011-09-25
GRAPHICS: Properly parse the CompressQuickTime header
Matthew Hoops
2011-09-25
GRAPHICS: Rewrite PictDecoder's opcode handling
Matthew Hoops
2011-09-25
PEGASUS: Enable main menu sound fading now that it works
Matthew Hoops
2011-09-25
PEGASUS: Fix startFaderSync
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add the compass class
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Create the Interface biochip even if it's not used
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-23
PEGASUS: Disable the alt key for now
Matthew Hoops
2011-09-23
PEGASUS: Should use moveMovieBoxTo instead of moveElementTo here
Matthew Hoops
2011-09-23
PEGASUS: Allow for movies to be offset on a surface
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Allow for skipping the intro
Matthew Hoops
2011-09-22
PEGASUS: Add support for the console back
Matthew Hoops
2011-09-22
PEGASUS: Remove unused EnergyBar class
Matthew Hoops
2011-09-22
PEGASUS: Implement Item::getDragSprite()
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-22
PEGASUS: Implement the credits
Matthew Hoops
2011-09-22
PEGASUS: Don't allow for seeking beyond the ends of the movie
Matthew Hoops
2011-09-22
PEGASUS: Make Movies use the normal TimeBase getTime()
Matthew Hoops
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