Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-10 | DIRECTOR: Do not crash if movie was not loaded | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Gracefully exit when end of movie list is reached | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: More streamlined movie loading tracing | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Fix crash when built-in is being redefined | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Better track of loaded movies | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Properly iterate over all movies when test-all is requested | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Fix crashes on ungraceful exit | Eugene Sandulenko | |
2020-01-09 | GUI: Fix crash opening edit game dialog for games with no music | Paul Gilbert | |
2020-01-09 | SCI: Log bp_function (bpe) parameters in debugger | sluicebox | |
Trac #9833 | |||
2020-01-09 | SCI: Trigger bpr/bpw breakpoints within kernel calls | sluicebox | |
Trac #9835 | |||
2020-01-09 | MACOSX: Opt in for dark theme | Thierry Crozat | |
macOS 10.14 introduced a dark theme in addition to the nornal aqua theme. Applications compiled with the 10.14 SDK or above are automatically opt in for both, but applications compiled with an older SDK are not and still use the aqua theme even when the system is set to use the dark theme. Those applications need to explicitely opt in to use the dark theme. This fixes bug #11305: Dark Mode is not supported | |||
2020-01-09 | KYRA: (LOK/Amiga) - fix save thumbnail colors | athrxx | |
(I probably broke that in 04e85a0f) | |||
2020-01-09 | DIRECTOR: Sanity checks on unsuccessful movie loading | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Improve error messages | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Properly reastart movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Do not start main loop when compile only is requested | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Narrowed down movie scanning only to the game directory | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Added test target for executing all movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Renamed lingotests detection file to avoid execution | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Added test for 'put the number of <x> of' | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Fix compilation for 'the number of words of' | Eugene Sandulenko | |
2020-01-09 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 87.3% (2408 of 2757 strings) | |||
2020-01-09 | DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast ↵ | Scott Percival | |
to INT | |||
2020-01-08 | SCI32: Update GK2 subtitle compatibility | sluicebox | |
2020-01-09 | I18N: Update translation (Hebrew) | Niv Baehr | |
Currently translated at 97.8% (1129 of 1154 strings) | |||
2020-01-08 | DIRECTOR: Correctly set script type for Lscr bytecode | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - workaround for green potion animation | athrxx | |
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence. I just add the same handling as as workaround. | |||
2020-01-08 | DIRECTOR: Fix loading CastInfo strings | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Regenerate lexer | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Fix MovieScript event processing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Set correct script cast type when parsing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Parse script cast types | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Generate start/stopMovie events | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Implement 'the pi' | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Clarified built-ins for D3 | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - fix mouse cursor bug (see #11303) | athrxx | |
2020-01-08 | KYRA: (LOK) - shakeScreen() improvement | athrxx | |
(maintain smooth mouse cursor movement during shakes) | |||
2020-01-08 | GRAPHICS: (really) fix screen shake x/y offsets | athrxx | |
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact... | |||
2020-01-08 | GUI: Fix Missing Default Switch Cases in Theme Layout Class | D G Turner | |
2020-01-07 | XEEN: Fix crash in WOXCD Deep Mine Alpha | Paul Gilbert | |
2020-01-07 | SCI32: Add GK2 subtitle patch compatibility | sluicebox | |
Fixes #9677, #11282 | |||
2020-01-08 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 86.5% (2386 of 2757 strings) | |||
2020-01-08 | DIRECTOR: Invert button on mouse down | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: Fix screen shake x/y offsets scaling | athrxx | |
The x and y offsets need to be scaled the same way as the rest of the screen output. | |||
2020-01-07 | KYRA: (LOK) - implement FM-TOWNS specific screen shake | athrxx | |
(the FM-TOWNS version has a better shake animation) | |||
2020-01-07 | KYRA: (EOB/PC98) - fix music fadeout | athrxx | |
(irrelevant to the game, since this function isn't used, but I like to fix it nonetheless) | |||
2020-01-07 | GRAPHICS: FONTS: Improved visuals for generated bold fonts | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix memory override | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix warnings | Eugene Sandulenko | |
2020-01-07 | DIRECTOR: LINGO: Fix warnings | Eugene Sandulenko | |