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2014-07-12ZVISION: String manager only load text lines without parsing text styles.Marisa-Chan
2014-07-12ZVISION: Controls now can return type of control.Marisa-Chan
2014-07-12ZVISION: Implement functions for system messaging.Marisa-Chan
2014-07-05ZVISION: Process events for controls similar to original engine, fix some ↵Marisa-Chan
errors.
2014-07-05ZVISION: Fix puzzle disable condition checkMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-12Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2014-06-12SYMBIAN: Added esock.lib for byteswap.anotherguest
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-12Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2014-06-12SYMBIAN: Add symbian support for voyeuranotherguest
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-11SYMBIAN: Add Fedor to Symbian Credit list in credits.planotherguest
2014-06-11SYMBIAN: Added support for two new engines. Updated MMP files and help files ↵anotherguest
from Fedors changes.
2014-06-10MOHAWK: Add version number for Riven Italian detection entry.D G Turner
Also, annotate lanuage comment for preceding entry.
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession.
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-10CRUISE: Remove some useless variables, use a boolean for a variableStrangerke
2014-06-09BUILD: Remove USE_TERMCONV related bits in port.mk.Johannes Schickel
We don't have any TERMCONV feature anymore, thus no need to keep this around.
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-09COMMON: Added align() method for BitStreamEugene Sandulenko
2014-06-09MOHAWK: Add Detection Entry for Italian 5-CD version of Riven.D G Turner
This closes bug #6629.
2014-06-09CRUISE: Initialize some variablesStrangerke
2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Remove a couple of useless variablesStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables ↵Strangerke
to boolean
2014-06-09WINTERMUTE: Add detection for Vsevolod PrologueEinar Johan Trøan Sømåen
2014-06-09WINTERMUTE: Add detection for OknyttEinar Johan Trøan Sømåen
2014-06-09GRAPHICS: Allow client code to specify TTF render mode.Johannes Schickel
This allows clients to use the default FreeType2 render mode instead of light. We really only use light as default because that's what looks best with the font we use in our GUI right now (which is the same reason why formerly light was always used in non-monochrome mode).
2014-06-08SCI: fix coordination translation for 480x300 macMartin Kiewitz
2014-06-08TSAGE: Fix for R2R game/help dialog not accepting Fn keysPaul Gilbert
2014-06-08AUDIO: Added stup for MP3 audiostreams in AVIEugene Sandulenko
This is used in German release of Full Pipe. Unfortunately our current MP3 decoder cannot work with streamed MP3s, and bails out at the AVI header since there is no full MP3 header yet.
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-08Merge pull request #449 from gazben/bug6545FixArnaud Boutonné
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
2014-06-08VOYEUR: Don't reset mansion view position after looking at roomsPaul Gilbert
2014-06-08TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619Strangerke