Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-22 | BLADERUNNER: Call AI script when clue is received | Thomas Fach-Pedersen | |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin | |
2017-08-22 | GRAPHICS: MACGUI: Now MacWindowManager processes most of the events, remove ↵ | Eugene Sandulenko | |
filter | |||
2017-08-22 | GRAPHICS: MACGUI: Added support for scrolling with mouse wheel | Eugene Sandulenko | |
2017-08-22 | GRAPHICS: MACGUI: Ignore keys with modifiers in MacTextWindow | Eugene Sandulenko | |
2017-08-22 | WAGE: Do not dump the interpreter code | Eugene Sandulenko | |
2017-08-22 | GRAPHICS: MACGUI: Improved debug output in MacFontManager | Eugene Sandulenko | |
2017-08-21 | TITANIC: Renamings for MaitreDScript | Paul Gilbert | |
2017-08-21 | TITANIC: Renamings for CMaitreDProdReceptor | Paul Gilbert | |
2017-08-22 | WAGE: Added detection from the alt version of Mormonoids | Eugene Sandulenko | |
2017-08-21 | SAGA: Fix bug #10009, when loading games | Filippos Karapetis | |
Abort any scene entry protagonist animations and auto-cue speeches when loading saved games, as the protagonist can get stuck in scene entry animations | |||
2017-08-21 | SAGA: Remove obsolete disabled code | Filippos Karapetis | |
2017-08-21 | GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashes | Eugene Sandulenko | |
This fixes Command menu in WAGE. | |||
2017-08-21 | SCUMM: Update MD5 include file | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for unrecognized demos from CD with EAN 8716051020134 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for European Wii Spyfox Dry Cereal | root | |
2017-08-21 | JANITORIAL: Fix spelling error in comment | Eugene Sandulenko | |
2017-08-21 | SLUDGE: Use common hashmap instead of array table | Simei Yin | |
2017-08-21 | SLUDGE: Change game file to be loaded | Simei Yin | |
2017-08-21 | SLUDGE: Some code cleaning | Simei Yin | |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin | |
2017-08-20 | TITANIC: Fix Tab key toggle for Starfield/Photo being broken | Paul Gilbert | |
2017-08-20 | TITANIC: Fix Coverity suggestion in CPetConversations | Paul Gilbert | |
2017-08-20 | TITANIC: Add Tab key as a shortcut for switching to inventory | Paul Gilbert | |
2017-08-20 | TITANIC: Properly reset Parrot flag if you look away while he's eating | Paul Gilbert | |
2017-08-20 | TITANIC: Further camera and crosshair classes cleanup | Paul Gilbert | |
2017-08-20 | Merge pull request #995 from dafioram/star_camera_work | Paul Gilbert | |
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix | |||
2017-08-20 | VIDEO: Support old-style stereo in VMDs | Colin Snover | |
This format is used by the stereo audio VMDs in Lighthouse. | |||
2017-08-20 | COMMON: Implement SeekableReadStream interface for MemoryReadWriteStream | Colin Snover | |
This allows MemoryReadWriteStream to be passed successfully to functions that use the SeekableReadStream type so that they can call the `pos` method, like the DPCMStream class of the VMD decoder. | |||
2017-08-20 | SAGA: Fix the conversation panel background color in IHNM | Filippos Karapetis | |
2017-08-20 | SAGA: Filter scene verbs on objects properly for IHNM. Fixes bug #9712 | Filippos Karapetis | |
The original check was incorrectly disabled for IHNM in commit ab6fb8e9c3. The check has been enabled again, with an added condition for actors that can be used, like the jukebox in Gorrister's | |||
2017-08-20 | SAGA: Remove obsolete hack for the compact disk in Ellen's chapter | Filippos Karapetis | |
This has been added in commit 5624ba23d0 and is no longer needed. The gem is shown correctly over the compact disk in that scene, and the behavior is the same as the original | |||
2017-08-20 | TITANIC: Pause the engine while the save/load dialogs are open | Bastien Bouclet | |
2017-08-20 | MOHAWK: Riven: Pause the engine while the load dialog is open | Bastien Bouclet | |
2017-08-19 | TITANIC: Fix flagging of mouth and vision centre inserting in Titania | Paul Gilbert | |
2017-08-19 | TITANIC: Hide cursor when bridge view is showing movement sequence | Paul Gilbert | |
2017-08-19 | TITANIC: Start end credits at bottom of screen, not the top | Paul Gilbert | |
2017-08-19 | TITANIC: Fix getting chicken after not picking up a previous one | Paul Gilbert | |
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one. | |||
2017-08-19 | TITANIC: Prevent moving for locking stars when onto of star | David Fioramonti | |
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147. | |||
2017-08-19 | TITANIC: Pull assert out of dvector/fvector normalization | David Fioramonti | |
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization. | |||
2017-08-19 | CONFIGURE: Silence undefined-var-template warning | Thierry Crozat | |
We get this warning a lot for the Singleton class due to the way we instantiate its specializations. Also in case we forget the instantiation we get a link error anyway, so the warning is not very useful anyway. | |||
2017-08-18 | TITANIC: Add logic to prevent removing locked/marked stars via skymap | David Fioramonti | |
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126. | |||
2017-08-18 | TITANIC: Allow GMM/F7 loading in prologue before player gets the PET | Paul Gilbert | |
2017-08-18 | TITANIC: Fix use-after-free in TTtalker when loading savegames | Paul Gilbert | |
2017-08-18 | TITANIC: Renamed functions that adds/removes stars/markers | David Fioramonti | |
Before it was add/remove row so the new name is more informative. | |||
2017-08-18 | TITANIC: Implement F5 & F7 Saving and Loading | Paul Gilbert | |
2017-08-18 | TTTANIC: Fix bomb narration disappearing after Titania's cutscene | Paul Gilbert | |
2017-08-18 | TITANIC: Simplify sound looping by using LoopingAudioStream | Paul Gilbert | |