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2013-06-08VOYEUR: Implemented fillPic and related codePaul Gilbert
2013-06-08VOYEUR: Implement freeBoltGroup and related logicPaul Gilbert
2013-06-08VOYEUR: Some further work implementing fadingPaul Gilbert
2013-06-08VOYEUR: Major cleanup of code between EventsManager and GraphicsManagerPaul Gilbert
2013-06-07VOYEUR: Implemented decoding of viewport list palette dataPaul Gilbert
2013-06-07VOYEUR: Some fixes for startup palette loadingPaul Gilbert
2013-06-07VOYEUR: Fix glitch in decoding first screenPaul Gilbert
2013-06-06VOYEUR: Some cleanup of sDrawPic, and decompression fixesPaul Gilbert
2013-06-05VOYEUR: Minor palette load bugfixes. First screen is now partly showingPaul Gilbert
2013-06-05VOYEUR: Implemented more doHeadTitle startup code, and startFadePaul Gilbert
2013-06-02VOYEUR: Fix to event manager delays and screen updates methodsPaul Gilbert
2013-06-01VOYEUR: Added in debugger and adding event manager methodsPaul Gilbert
2013-06-01VOYEUR: Fixes for recent changes to ViewPortResource initialisationPaul Gilbert
2013-06-01VOYEUR: Firthur work on sDrawPic and add fnPaul Gilbert
2013-06-01VOYEUR: Implemented the restoreBack methodPaul Gilbert
2013-06-01VOYEUR: Implemented the restoreMCGASaveRect methodPaul Gilbert
2013-05-31VOYEUR: Implemented sWaitFlipPaul Gilbert
2013-05-31VOYEUR: Implemented flipPagePaul Gilbert
2013-05-31VOYEUR: Cleanup of sDrawPic parameter usage and viewport initialisationPaul Gilbert
2013-05-31VOYEUR: Implemented first execution path through sInitPicPaul Gilbert
2013-05-30VOYEUR: Implemented the setupMCGASaveRect methodPaul Gilbert
2013-05-29VOYEUR: Completed setupViewPortPaul Gilbert
2013-05-28VOYEUR: Fixes to pointer fields in viewport setupPaul Gilbert
2013-05-28VOYEUR: Starting on viewport activation, and extra bolt entry guardsPaul Gilbert
2013-05-27VOYEUR: Implemented remaining Bolt init methodsPaul Gilbert
2013-05-26VOYEUR: Added code for initViewPortListPaul Gilbert
2013-05-25VOYEUR: Implemented initViewPort and pointer resolve methodsPaul Gilbert
2013-05-25VOYEUR: Fixes for decompression, and picture initialisationPaul Gilbert
2013-05-25VOYEUR: Refactoring Bolt statics into a separate classPaul Gilbert
2013-05-25VOYEUR: Beginnings of Bolt init function arrayPaul Gilbert
2013-05-24VOYEUR: Clean up of IntData usagePaul Gilbert
2013-05-23VOYEUR: Start of work on general initialisationPaul Gilbert
2013-05-22VOYEUR: Finished globalInitBolt methodPaul Gilbert
2013-05-22VOEYUR: Now the font data pointer loads correctlyPaul Gilbert
2013-05-22VOYEUR: First group's members are now successfully decompressedPaul Gilbert
2013-05-22VOYEUR: Some initial bugfixes for resource decompressionPaul Gilbert
2013-05-22VOYEUR: Implemented code for default decompressionPaul Gilbert
2013-05-21VOYEUR: Fixes for loading group indexPaul Gilbert
2013-05-21VOYEUR: Further work on bolt file loadingPaul Gilbert
2013-05-20VOYEUR: In progress work on bolt file managerPaul Gilbert
2013-05-18VOYEUR: Added proper detection entryPaul Gilbert
2013-05-18VOYEUR: Added engine skeletonPaul Gilbert
2013-05-18HOPKINS: Fix to prevent GMM saving in the underwater sub scenesPaul Gilbert
2013-05-17I18N: Regenerate translations data fileThierry Crozat
2013-05-17I18N: Update Danish translationSteffen Nyeland
2013-05-17CGE: Add detection entry for SfinxStrangerke
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-17AUDIO: Reduce callback frequency of the MT-32 emulator.Johannes Schickel
Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1 sample to be generated between callbacks on my system. All the other MIDI drivers use a much lower frequency here. The MidiDriver_Emulated subclasses use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses (which are for example the ALSA output) use 100Hz. With the new frequency of 250Hz 128 samples are generated between callbacks. This will hopefully reduce the overhead of the MT-32 emulator (the engine's code was run 10000 times a second too) a bit. I talked with KingGuppy and it seems the value was increased in the past (still with the very old MT-32 emulator code) because there were accuracy issues. However, I gave the lower frequency a quick test with the MI1, MI2 and ITE intro and didn't spot any obvious differences. As a result, KingGuppy and I agreed to lower it back to 250Hz. If there are any problems coming up we can still slightly increase the frequency to 1000Hz for example. Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
2013-05-16MOHAWK: Add GF_LB_10 to try fixing bug#3611895.Alyssa Milburn
2013-05-16ANDROID: Disable parachute slot 0 saves.Alyssa Milburn